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Why do Normall maps look so wierd in Daz?
Posted: 07 August 2012 07:26 PM   [ Ignore ]
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Hey,
  I have been working on a spider in blender and recently put it into daz but my normal maps render strangely and I’m not sure why, I am using Tangent style normal maps is this wrong?
  I couldn’t see any where if it said to use others.., I thought too maybe it was a render setting deal, So I messed around with that for a bit but got no where., blank stare So now I don’t know what to do…

  I added a couple of images one was rendered in daz and the other in blender..,
as you can see the daz render has weird black shadows on it.

Any help would be greatly appreciated.
Thanks,
~Nikke

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Blender_Rendering.jpgDAzRendering.jpg
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Posted: 07 August 2012 07:36 PM   [ Ignore ]   [ # 1 ]
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I believe you need Local XYZ normal maps…E.g. Red = X, Green = Y, Blue = Z

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Posted: 07 August 2012 10:21 PM   [ Ignore ]   [ # 2 ]
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Oh .. thanks that would make sense i guess I’ll have to try making some real quick…
Thanks again,

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