Am I the only one have trouble with the Enchanted Island product in DAZ Studio? When I opened DAZ Studio 4.0 after installing it, I thought “Oh Good, metadata!”. But the metadata seems to be way wrong. The things don’t show up in the Smart Content in the categories shown in the Readme. (At least we got a readme file, though.) I am also having trouble with statue shadows showing up on the sky background. My render also shows dark vertical lines in the curves of the sky corners when using the supplied camera preset. Am I doing something wrong?
I also don’t understand why the Content Library shows two icons for +AFullStatue.pp2. If I browse to file location, one is in My Library\Runtime\libraries\props\ART_EnchantedIsland\Instances and the other is in My Library\Runtime\libraries\props\ART_EnchantedIsland\Parented. What is the difference and how do I know which to use?
And what is that Gum prop for?? That one is a real mystery to me. I don’t see it in the promo images.
Thanks for any enlightenment you can offer so I can get better usage from this neat freebie.
(Edited to add render showing the dark vertical lines in the day sky .)
On the questions:
The smart content it seems you resolved without me so no need to answer that one but in case, it looks like they moved stuff and the paths may have been wrong in the original readme.
On the difference in the two +AFullStatue files, the ones in the Instance folder just load and move around all their own though, in Poser, the ones in the parented folder will parent themselves to the ground so that if you move or rotate the ground your entire scene will all move and rotate with the ground. In DS this is done a little different though and so I don’t think those files parent in DS though they may. In case not, to parent the items to the ground in DS you just load all the props into the scene and then shift click them all and then drag and drop them to the ground props name in the list of your scene editor (hopefully I got that pallet name right…I primarily use Poser so my DS lingo can be a bit rusty LOL so if I said the wrong name please someone correct me) I do have a video of the general process though on YouTube here: http://www.youtube.com/watch?v=_n-3JcTZ6mc
It’s done with a staff and Genesis in the video but the principle is the same.
On the gum, it was kinda a fun jokey reference to the movie A Night at the Museum. In it there is an Easter Island statue that keeps asking for Gum and so as a joke (and kinda on a dare) I through it in just for fun as a kinda homage to that movie
As for the shadow on the sky plane, sadly I wasn’t able to tell Poser not to cast shadows on that plane and if you can do so in DS I wasn’t sure how…my solution had been to pull the statues a bit forward away from the sky or to just not use the sky plane at all and add in a backdrop for the sky instead if moving the items forward didn’t work for my composition. On the lines, the light uses Uber Environment I believe it is called and so sometimes you can get lines etc like that when the quality is set lower. Not knowing how robust everyone’s graphic cards may be, we left the quality setting lower I believe so people could adjust it to the setting most optimal for their system. You can change the quality setting though on the light and that should remove those lines. If not, please let me know and I will have one of my testing team that is far more familiar with DS take a peek at it to see if they can sort out what the issue might be
So sorry for any confusion. If you have any other questions or still run into any trouble using the set, please let me know