...OK so decided to install 4.5P just to see how it would react to my “ancient” system (did not install the Genesis Starter Essentials as the installer was over 400MB).
Also loaded and applied the Darkside UI.
First a few pluses.
The application loads much faster
Scenes load much faster
And yes,, the new 3Delight is very fast compared to 3A.
Managed to rework the scene in question so it finally rendered. Lighting used was a UE preset. Size 800 x 800. Had to substitute a default V4 Map on Leela for the Tindra one (nothing I did seemed to correct the facial and leg Map errors). The scene rendered in 1 min 22sec + about 25 sec for the shadow mapping. In 3a (with a basic “non UE” light set), It took nearly 8 minutes plus another 1:10 for shadow mapping.
(while originally created in 3A the scene was saved in 4.0.3).
Rendered scene attached below.
OK now a couple things that didn’t work.
Tried to open a version of the same scene created in 3A (which wasn’t saved in 4.0) and discovered the maps of the Baroque Grandeur set and Harpsichord were totally messed up (see attached SS below) . Reloading the textures in 4.5 did nothing so apparently apparently there is a conflict with the UV mapping between 3A and 4.5.
Deleting an item and reloading a fresh version in 4.5 presented the same UV mapping error.
All directory mapping was preserved in the update so not sure how this occurred.
Saving a .daz scene in 4.5 apparently corrupts the original scene file as apparently the only format option for saving a scene is .duf. While reloading the saved 4.5 version (after closing the application down and reopening it to clear memory), there were multiple ““clearing scene” messages, and when the load was complete, parts of the set (like the window glass and some frame details) were missing. Not sure if this has to do with the fact that my content is all installed to my 3A runtime rather than the 4.5 Library, but supposedly 4.5 should be able to read from all runtimes mapped under Preferences/Content Management.

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