...I’m totally stymied as I selected the full Steph4 figure in both 3A and in 4 when I applied the MAT.
This has to be an issue with how Studio4 handles older custom texture MATs
I had an issue with some of my older files, not very many but a few (Aiko 3) older files from DAZ Studio 2.3 days. So my suggestion, this is what I did. In DS 3 or 4.0, save out the pose, save out the morph, save out the skin texture set, save out the outfit with all the shaders you applied to it as file unto itself. Open up DS 4.5. Load up your figure and apply the morph and pose, apply the skin texture set, merge the saved clothing file with your current and conform the clothing to the posed figure and go from there.
With Aiko 3 I had some interesting morphs I liked and of course most of the clothing would not fit these forms correctly. With the new Smoothing and Collision features the clothing now fits her fine. Older hair styles smoothed out and look gorgeous. Parented jewelry repositioned and then add a smoothing modifier and set your figure as the collision for it and all the little bits that sunk in, no longer sink in…. much much nicer. Save it all out as a new .duf file. You might have to work at it a bit but you’ll love the finished product even more so when your done. At least I did.
I can see using some of my old Aiko 3 files now in some works because of all the enhancements. What textures just didn’t work any more I used some of the new shaders I’ve collected and WOW… esp the metal ones on the jewelry and some of Marieah’s stuff is amazing (like Fabricator and Silkessence… really breaths life into old clothing!
No, 4.5 is not perfect, DAZ rarely will have a flawless release.
I just paid $399.00 for an upgrade to Adobe’s PS CS 6 Extended .... crashed 3 times on me so far. I’m sure with an update or two it will be fine but even Adobe isn’t keeping things perfect anymore apparently. I’d hate to have that job, coding. YUK!
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