I’m having a problem with pwGhost and DS 4.5. I upgraded to 4.5, reset my pwGhost download and installed version 1.2. But when I try to render, all I get is a solid flat color instead of the pwGhost effect. While rendering, it gives me this error message:
3Delight message #45 (Severity 2): S2069: the interface of shader ‘F:/DAZ/DAZStudio4/shaders/pwGhost.sdl’ is invalid
The file is there, so I’m out of guesses.
I have noticed the shader presets for the SuperSuit have stopped working in DS4.5, at least in the Macintosh version. I have filed a bug report on that. Perhaps you should file a bug report about pwGhost.
Guys, guys… Please anyone clarify the UberSurface2 issue: am I the only one who uninstalled the old version, reset downloads, installed the file called 12700_UberSurface2DS4_1.3_ds.exe - but it doesn’t work anyway in DS4.5? I’ve read someone say it does work, so I don’t get what I am doing wrong…
This was really haneous on DAZ’s part; apparantly they really want people to have the lesson strip around, since disabling it is buried.
You have to edit configuration, add the “Enable Lesson Strip” action to one of your menus so you can see the checkbox for it and turn it off. After I turned it off, I went back into edit configuration and removed it from the menus since I will never, ever turn it back on.
This was really haneous on DAZ’s part; apparantly they really want people to have the lesson strip around, since disabling it is buried.
You have to edit configuration, add the “Enable Lesson Strip” action to one of your menus so you can see the checkbox for it and turn it off. After I turned it off, I went back into edit configuration and removed it from the menus since I will never, ever turn it back on.
You are an utter hero! Thank you, I’m now lesson strip-free. :D
Hiding the lesson strip must depend on which style you use. For me it is in preferences/interface right below background.
I’m using the Darkside layout. Preferences -> Interface was the first place I looked and there’s absolutely nothing there to be rid of the damn thing… Always handy with an interface issue!
Outline with geometry shell reached. Some thing to work even.
Oh my god I have been trying to do this myself! The closest I could get was a faded outline using UberVolume.
Please, share your secrets! If you do, i’ll happily make you a Manga Style beta tester once it goes into beta.
Yes!, yes!, yes!
But it isn’t a one click solution, almost two click and one dial. One click to create geometry shell, one dialed to fit width and one click to apply shader.
fairly new user here trying to decide whether or not to upgrade to 4.5, and hoping to avoid having to read through the entire 39 page thread. I’m looking forward to some of the new features, but I usually wait to upgrade software until a few rounds of bug-fixing have happened. I’m not using much in the way of plug-ins right now, but want to hop on Reality/Lux here pretty soon.
Does anyone have a (hopefully) short list of bugs/things that aren’t working yet?
I’m having a problem with pwGhost and DS 4.5. I upgraded to 4.5, reset my pwGhost download and installed version 1.2. But when I try to render, all I get is a solid flat color instead of the pwGhost effect. While rendering, it gives me this error message:
3Delight message #45 (Severity 2): S2069: the interface of shader ‘F:/DAZ/DAZStudio4/shaders/pwGhost.sdl’ is invalid
The file is there, so I’m out of guesses.
I have noticed the shader presets for the SuperSuit have stopped working in DS4.5, at least in the Macintosh version. I have filed a bug report on that. Perhaps you should file a bug report about pwGhost.
SuperSuit presets are working for me so far on Mac Os X Lion 64-Bit - without any download reset / re-install of the SuperSuit files (also added this info to a bug report).
As for shaders, at least UberSurface2 (12700_UberSurface2DS4_1.3_ds.zip), pwSurface2 (8258_pwSurface2_1.2_ds.zip), pwToon (7253_pwToon_1.2_ds.zip - mac), and pwEffect (5387_pwEffect_1.2_ds.zip) are working for me. I don’t own pwGhost, so cannot help with pwGhost.
Outline with geometry shell reached. Some thing to work even.
Oh my god I have been trying to do this myself! The closest I could get was a faded outline using UberVolume.
Please, share your secrets! If you do, i’ll happily make you a Manga Style beta tester once it goes into beta.
Yes!, yes!, yes!
But it isn’t a one click solution, almost two click and one dial. One click to create geometry shell, one dialed to fit width and one click to apply shader.
I’m sure we can survive with a two click one dial solution. :3
Whoohoo! Found my first bug in the new DS4.5.
In the Render Settings pane when selecting Dimensions / Preset to Active Viewport it will automatically tick Constrain Proportions (which it never did in DS4.0) therefore when you restart DS4.5 the Dimensions / Preset has become Customs instead of staying as Active Viewport which in effect maintains a boxed window. This is really annoying.
Someone please look into this issue. I’m encountering the same behavior in 4.5. In Render Settings, when I select “Active Viewport” from the preset pull-down, the “Constrain Proportions” checkbox is automatically checked. If I manually uncheck said box, the preset pull-down changes to “Custom”.
The problem is: I do *NOT* want DAZ Studio defaulting to a viewport preset other than “Active Viewport” when I start the application. This is very, very annoying. If anyone has figured out a way to fix this, please reply.
I seem to have found a possible work-around to fix this issue (not sure if it’s intended to work this way). In the Edit menu, open Preferences and then go to the “Scene” tab. Under the “Render Settings” category, check the option to “Ignore when opening a scene file.”
At first I thought this might interfere with my preferred render settings, but it hasn’t. Now regardless of whether I start DAZ Studio 4.5 from scratch or open an existing scene, my viewport defaults to the desired “Active Viewport” setting. I hope this works for others who’ve been troubled by this issue.