Ok, I’ll bite - geometry shell ... this’d be, what, the Edit> Apply Push Modifier context menu option? If not, where would I find it?
Create>New Geometry Shell
Or just push the ‘Create a new geometry shell in the scene’ tool button in the tools part of the toolbar. Just make sure you have the figure or prop selected you want a geometry shell for.
Got it, thanks ... now to have a play and see how I can ‘break it’