Ok, I’ll bite - geometry shell ... this’d be, what, the Edit> Apply Push Modifier context menu option? If not, where would I find it?
Nope.
Create>New Geometry Shell
Or just push the ‘Create a new geometry shell in the scene’ tool button in the tools part of the toolbar. Just make sure you have the figure or prop selected you want a geometry shell for.
Got it, thanks ... now to have a play and see how I can ‘break it’
Ok, I’ll bite - geometry shell ... this’d be, what, the Edit> Apply Push Modifier context menu option? If not, where would I find it?
Nope.
Create>New Geometry Shell
Or just push the ‘Create a new geometry shell in the scene’ tool button in the tools part of the toolbar. Just make sure you have the figure or prop selected you want a geometry shell for.
Got it, thanks ... now to have a play and see how I can ‘break it’
My question seems to have been lost in the crowd and is now several pages back so I am reposting:
I have reset & downloaded my pw shaders - the only one showing as ‘updated’ in my DS4.5 is pwGhost (only one highlighted blue designating new files) - however none of the shaders are rendering here correctly now I have updated - if the diffuse colour is set (ie. not white) then the item renders whatever colour the diffues is, or it renders white - no effects, nothing - just solid bright white. Not even the ghost shaders are working for me even though they say they have been updated :(
My question seems to have been lost in the crowd and is now several pages back so I am reposting:
I have reset & downloaded my pw shaders - the only one showing as ‘updated’ in my DS4.5 is pwGhost (only one highlighted blue designating new files) - however none of the shaders are rendering here correctly now I have updated - if the diffuse colour is set (ie. not white) then the item renders whatever colour the diffues is, or it renders white - no effects, nothing - just solid bright white. Not even the ghost shaders are working for me even though they say they have been updated :(
Is anyone else having problems?
Thanks
The image I linked a few posts above uses pwEffect on a couple of items (epileptic spirit and flecked flames) (the 1.3 versions in DS4.5) and they came out fine. They looked plain white in the preview (as they used to do IIRC) but rendered without issue.
The image I linked a few posts above uses pwEffect on a couple of items (epileptic spirit and flecked flames) (the 1.3 versions in DS4.5) and they came out fine. They looked plain white in the preview (as they used to do IIRC) but rendered without issue.
Thankyou for that information SimonJM it seems my download reset is the issue - they were not 1.3 :( all the files showing were 1.2 (or 1.1 for the pw surface & pw sketch) - seems they didn’t reset to latest versions & that explains everything - now, off to download yet again.
To DAZ : Maybe next time you post links to updates & notify people to rest their downloads, you have the updated files ready to use - no point telling people to reset & then giving them only old files - makes people upset & wastes download limits for those that have them (like me).
Thanks to posters here for describing the uses of the geometry shell. I just downloaded and installed 4.5 and had a try with using Jepe’s body and facial hair maps on the shell. So much easier than the fiddly M4 method and a lot more versatile! Unfortunately I’m getting some kind of what looks like a moire pattern, which I assume has something to do with render settings or maybe the small size of the render. I used UE2 and one distant light with shadow maps for this render.
Well - that didn’t help - just reset them & it is showing version 1.2 still - no idea what’s going on but I am not getting 1.3 :(
What is the exact name and SKU of the bundle you reset?
The bundle is : The Poseworks Shader Collection 2009
SKU: 8254
I reset & redownload - then installed when the announcement was made that the bundles were updated (I followed the link on the first page of this thread that takes you to the updated shaders) (and yes, I did this after installing DS4.5) - loaded the most recent scene I have been working on that uses one of those shaders (pwSUrface2_DS4 - supple skin with adjustments) but when I rendered, the skin rendered white - I then closed DS - restarted it - loaded a sphere & applied numerous shaders from different packs (pw effects, other pw surface settings, etc) - all rendered white unless I set a diffuse colour, and then it rendered whatever the colour was that I has selected. No effects showed during rendering - and on occassion DS just crashed & closed. I don’t know what I have done wrong, but they are not working right for me here now but they were just fine before I updated.
I haven’t seen that particular bundle mentioned—I’ve forwarded it to DAZ 3D.
That’s the one I had trouble finding (mentioned in one of these 4.5 threads) because it lives under “T” in the itemized order history - but it got fixed on the first day, late.
Y’know, I’d have thought that part of the new store database implementation would have looked at doing bundles differently, because this problem always crops up. Like making product bundles a package of references to product and not packages of product, so updating the product would automatically update every bundle that included it. Or at the very least, provide a query that would return a list of all skus that include a particular product.
In any case, this bundle was updated and I (at least) got the 1.3 versions of the Poseworks shaders yesterday.