Cant use it at all with out it crashing, even the most basic thing, eg, using parameter dials on V4 clothing crashes it, So far I have opened it 5 times, so far it has crashed 5 times, I have not even been able to get past dressing V4 and posing her. let alone make a scene. My specs are right, using a brand new laptop with hardly anything else on it. It even crashes when I shut it down.
I think I would be better off going back to a more stable version
DAZ Studio 4.5 includes a new pane that will batch compress/uncompress *.duf and *.dsf files. It will also batch convert *.ds, *.dsa to *.dsb or *.dse, and *.dsb (non-encrypted) to *.dsa or *.dse. The pane is found by going to Main Menu Bar > Window > Panes (Tabs) > Batch Convert.
Khory: I did not notice the bit on the DAZ Batch Convert prior to my post. However, I see no indication that this will allow a batch conversion of .daz to .duf. Everything but that… We can only hope they included this capability somewhere else.
I wouldn’t think batch-conversion of .daz to .duf is possible, as .duf contains info the .daz does not, e.g. the location of the Poser files to recreate the Data files.
I still not clear as to why it could not work since a manual conversion is a .daz load and followed by a .duf save. Unless I am missing something, after the .daz load, there is no other user action required in order for the save to complete the conversion to .duf. Why can’t this two-step manual process be automated?
In my view, it is not acceptable for any of us to have to re-build our scenes. If this problem existed in the RC releases and was not fixed prior to general release, this is simply another perfect example of the type of behavior that continues to drive the wedge deeper between DAZ and it’s user community. Why DAZ cannot understand this is a deep mystery to many of us.
I reported my problems with exploding scenes and morphs being zeroed, but the consensus appeared to be that it was likely a problem on my end, as no one else either had the problem to begin with or seemed to be able to duplicate it to my knowledge. If more people had reported it and proven that it was a legitimate issue and not just one guy’s problem, I’m sure it would have been addressed. I can certainly agree that it would great to never have to rebuild our scenes or characters, but it’s a good idea to back up your MATs and MORs anyway.
Just found a new prob - InaneGlory’s Photo Studio 1 lights cause an immediate crash to desktop. Guess these will have to be updated also? Anyone else experienced this? Have to say I’m loving the increased speed with 4.5, both load times and rendering, though it still seems a little shaky on loading thumbnails….
AANNDD,, I hoped daz new tool “Push Modifier” will save from many poke through,,
so I should install and challenge this new technolozy,, I thought
but,,, It seems just change soft thin ffit clothing to “thick items”
cool soft dress turned to , thick garments,,
I do not want to use it in hot summer,,
,
it looks like you push out super man suit parts,,
so Can not adjust the value of the value how push and modify? ^^:
and How do you use this “Push Modifier” ? is therre any interesting usage?
For me 4.5 is a “skip and forget” at least for now. Speed improvements are nice, but this version is far from stable and arguably hardly any more stable than 4.0.3.47 - it crashes when adding a camera to a fully composed scene, for example.
There are nice things, but they’re smaller than drawbacks. 4.5 feels somewhat more sprighty when moving around in the viewport; labels on the smart content icons are nice. But that’s about it - you get it in exchange for major incompatibilities (Generation X, other plugins) and a “fake free” status, whereby you have to click on the empty serial box dialog every time you start a program. Sad experience for those who bought Pro version (or even an upgrade). Feels like one uses a pirated program.
What I would like to see is auto-fit for shoes (not gonna happen), simple step-by-step system to transfer legacy content into the smart content (won’t hold my breath), internal notification system for updated content/plugins (major pain now). Those are worth much more than “ease of sharing” (why - anyone seen people sharing .daz scenes en masse?).
I’m all for progress, of course. And 4.5 is a step ahead. But I’ll wait for 4.5.5 and more valuable improvements.
In my view, it is not acceptable for any of us to have to re-build our scenes. If this problem existed in the RC releases and was not fixed prior to general release, this is simply another perfect example of the type of behavior that continues to drive the wedge deeper between DAZ and it’s user community. Why DAZ cannot understand this is a deep mystery to many of us.
I reported my problems with exploding scenes and morphs being zeroed, but the consensus appeared to be that it was likely a problem on my end, as no one else either had the problem to begin with or seemed to be able to duplicate it to my knowledge. If more people had reported it and proven that it was a legitimate issue and not just one guy’s problem, I’m sure it would have been addressed. I can certainly agree that it would great to never have to rebuild our scenes or characters, but it’s a good idea to back up your MATs and MORs anyway.
SnowSultan: There is a relatively small sample of users that have posted so far on this thread. But the subset of users already reporting the problem would tend to indicate that the overall number of users who will experience this could be very significant. This is really about employing good software quality practices during development. This issue could have and should have been caught before general release.
I fully agree with your statement regarding backup of MAT/MORs. I do have presets carefully backed up in .dsa files for the figures that I am currently working with. However, I also have a character archive of about 60 Genesis/V5/M5 figures that I stored in .daz files thinking that these should be usable in future DS releases. It took long enough, as is, to generate the .daz files without also having to generate MAT/MOR for each one. Do you generate MAT/MORs for every single figure in every single scene? How do we know which type of figures will be affected by changes?
DAZ felt it was important enough to provide users with a way to continue saving “deprecated” presets. Why not allow us to continue saving to .daz files until the .duf format is fully wrung out? A cynical view might infer that it is because DAZ knows .ds* files are still needed by PAs building that content to put in the DAZ store, but those .daz files, well, they aren’t generating any money for DAZ…
Does anyone know if they fixed the depth of field? When I first tried out 4.5 rc1 it ignored depth of field and would no longer produce the gorgeous renders that 3 would. Has anyone use Depth of field successfully in 4.5?
I haven’t yet been able to get past .daz-to-.duf testing in order to test other features. I also notice that the conversion does not handle visibility parameters correctly. If a node is made not-visible at the root-only in a .daz file, the conversion will turn off visibility for all of the sub-nodes when saved to a .duf file. This means that if you have multiple items made not visible in your scene, when you want to turn them on, you will need to expand each desired item, select all nodes, and then go the the parameters tab to make them visible.
After this, if you turn the item off at the root node and then re-save the .duf file, it will correctly save the visibility parameters for the next load. Did DAZ QA even bother to test this prior to release?
For saving a full scene, the File->Save now basically works the same as the File->Save As which makes it useless. In fact, less than useless in my estimation since it no longer even populates the “File Name:” field in the save dialog. This is going to result in users inadvertently over-writing the wrong files…
Just found a new prob - InaneGlory’s Photo Studio 1 lights cause an immediate crash to desktop. Guess these will have to be updated also? Anyone else experienced this? *scissors*
That’s what happens to me too, i do hope they’ll get an update!
Does anyone know if they fixed the depth of field? When I first tried out 4.5 rc1 it ignored depth of field and would no longer produce the gorgeous renders that 3 would. Has anyone use Depth of field successfully in 4.5?
Yes. I’m participating in the DOF new user contest and using 4.5, and can verify that the latest release does not ignore depth of field (neither did RC2). As far as I can tell, DOF is working as intended.