SnowSultan - 18 August 2012 01:36 PM
ArtistB3: that exact same problem happened to me many times in an earlier release and I never could figure out what the problem was. I ended up having to remake a lot of my scenes and characters, which is why I encourage everyone to save all of your characters’ MATs, and MORs (morphs/character presets) as Character files (save as Depreciated -> Character Preset) so you can quickly remake anything that explodes like in your example.
No matter what you do, DO NOT OVERWRITE any of your DS 4.0 saved scenes with DS 4.5 ones!
Now before I panic anyone, I have had no problems so far with my 4.5 upgrade, and I have not experienced the exploding mesh in quite a while.
Genesis loads in seconds in this new version and being able to hide entire groups of objects is a nice addition.
SnowSultan: In my view, it is not acceptable for any of us to have to re-build our scenes. If this problem existed in the RC releases and was not fixed prior to general release, this is simply another perfect example of the type of behavior that continues to drive the wedge deeper between DAZ and it’s user community. Why DAZ cannot understand this is a deep mystery to many of us.
In any case, the following is what I have found:
I had a victoria_5.daz file that I loaded (loaded fine) and then saved out to a .duf file. I also created victoria_5.duf file by clearing the scene, loading a fresh V5 and then saving out to a .duf file. In the case of the converted .daz file, of course, the figure is destroyed when reading the .duf version. In the case of the fresh V5, it loads fine.
I ran a diff on both and, after several hours of testing, narrowed the issue down to modifier “id” : “SkinBinding-1” (see attached). When I deleted this modifier, the duf-from-daz conversion loaded okay. Now we need someone with more experience to answer: 1. What is the root cause?, and 2. What is the longer-term fix that is not going to require us to hand-edit .duf files?
Seems to me, if DAZ is going to unilaterally decide to deprecate the .daz format before going to a 5.x release, they should at least have enough regard for their customer base to provide a batch conversion utility.
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