I Want to revisit one of my old animation projects. Originally I was going to make every individual character one after another Then go in and do all the Morphs for emotions and talking and eyes ect!
Starting to work it out in my head and It’s going to take DECADES to do all this for say a dozen highly animatable characters.
SO lets consider the HEAD. UHMMM HEAD… OPPS Where was I?
Anyways… I have one of my first guys all done and took 2 days to do target Morphs for everything from Blinking eyes, a smile ,frawn, excited, mad, eyes wide open, and all the VOWLS and other mouth movement. and on and on and on UGH!
IS it possible to make a generic HEAD do all the Target Morphs THEN Adjust the models geometry to more represent specific individuals I wish to emulate, Fatter, thinner, rounder, squarer, old, young, male, Female BUT still have the MORPH work WITH THE NEW GEOMETRY?
Say I make the generic head! Then do all the morphs, THEN make a real thin long face guy then a Short round fat guy head. I cant imagine the TARGET MORPH at 100% Would look right! Wont the MOPRH at 100% go back to the original MORPH POSITION of those polys? of the generic setting. so the FAT GUYS SMILE would look like the GENERIC head smile at 100%??? then go back to FAT guy at 0%