DS automatically sees any mesh loaded from a Poser format file (CR2,HR2, PP2) as being in Poser scale, even if that mesh wasn’t saved in Poser scale, with the result that the mesh ends up huge in DS.
What you need to do is export your original mesh using the Poser preset in the .OBJ export popup, and point your CR2 to that mesh.
*Editted to add pic*
Poser scale is tiny, while DS is one unit = one centimeter, Poser is one unit = eight feet.
The pic shows just how small, those two big pink lumps are V4’s feet at the scale she gets loaded into DS3 at from the CR2, the little shape that I’ve circled is how small the mesh really is when imported at 100% scale.
So when exporting a mesh to work with Poser formats you need to make sure you export it at the right scale (ie 0.410105%).
Click thumbnail to see full-size image