Diffuse Color - image resolution/clarity

ragarayragaray Posts: 0
edited December 1969 in Daz Studio Discussion

I created a sphere primitive and added an image to it through the Surfaces tab - Diffuse Color. I've tried .jpg, .bmp and .png files and non of them appear as clear as they do in MS Piant or Gimp.
Is there anything I can do to correct it?

Comments

  • SzarkSzark Posts: 8,796
    edited December 1969

    Is the difference you see, in the rendered result or just in the Viewport (working window)?

    It could also be the case of the image map (texture) doesn't match the UVmapping of the sphere which could be stretching the image.

  • hblyonhblyon Posts: 0
    edited December 1969

    ragaray said:
    I created a sphere primitive and added an image to it through the Surfaces tab - Diffuse Color. I've tried .jpg, .bmp and .png files and non of them appear as clear as they do in MS Piant or Gimp.
    Is there anything I can do to correct it?

    What do you mean as "clear". Is it out of place? Or faded? If it looks out of place you need to make the image to fit the UV map of the sphere. You can see the UV by switching the camera to the UV view.

    H.

  • ragarayragaray Posts: 0
    edited December 1969

    I think it may be the UV mapping issue. By not clear, I mean pixelated, like when you zoom in on a low res bitmap, the edges appear jagged.

  • hblyonhblyon Posts: 0
    edited December 1969

    What resolution did you use for the image? If it looks lowres then it might be lowres :) You should have images that are at leas 1024x1024. 2048x2048 is better.

  • ragarayragaray Posts: 0
    edited December 1969

    hblyon said:
    What resolution did you use for the image? If it looks lowres then it might be lowres :) You should have images that are at leas 1024x1024. 2048x2048 is better.


    Then again, that may be the problem too :red:

  • ReDaveReDave Posts: 815
    edited December 1969

    Lower the shading rate in your render settings and make sure the Pixel Filter is set to Sinc.

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