Learning UberEnvironment 2 Return To Topic
Okay, initially this will just be a "pull" of the other thread so that people can see all the images in question easily. I won't copy every post over, but I will try and incorporate the lessons learned in those discussions.
Journey 01: The Beginning:
- Ambient Mode
- Occlusion with Soft Shadows Mode
- Occlusion with Directional Shadows Mode
- IDL with Soft Shadows Mode
- IDL with Directional Shadows Mode
- Bounce Light (GI) Mode
Journey 02: Map Controls
- Mixing Experiments
- Final Thoughts on Saturation and Contrast
- Tangent Contrast vs. Intensity
- Occlusion Strength
- IDL Strength
- Occlusion Color
Journey 03: Other Settings:
- Occlusion Samples
- Shadow Bias
- Shading Rate
- Max Error
- Maximum Trace Distance
Journey 04: Additional Comments / Questions from the Original Posts
- Using UE2 with Additional Lighting
- Why is IDL so slow?
- Things are still grainy? How do I fix that?
- Map Color? What does it do?
- I need help on basic lighting! Help!?
- Environment Sphere appears offset when compared to sphere primitive?
- What about all those other parameters you haven't covered?
Basically, it occurred to me after reading another thread on IBL (Image Based Lighting) that I, personally, don't really understand UberEnvironment2 (UE2 hereafter) (included in DS3A and DS4A and higher) as well as I should.
So this thread, isn't a tutorial. This thread is my journey of collecting what I DO know, what I think I know and trying to learn more.
The first thing I know? Well, I've already said it. There's a lot about UE2 that I don't know.
I also know that I can get some amazing results out of it but often there is a lot of trial and error and when I find something I like I tend to over use it causing much of the output of many of my renders to have a feeling of "uniformity" even if the content is quite different.
So here we are, chronicling my effort to learn more about UE2 and yes, this is pretty much how I learned almost every thing I know about DAZ Studio. Reading here, sharing here and good ol' trial and error.
Please feel free to follow along, ask questions, make observations, correct my misunderstandings, etc. as I start this journey of a deeper understanding of UE2 in DAZ Studio. I will primarily be using DS3 for this, but everything still should apply for DS4 users.