Journey 04: Additional Comments / Questions from the Original Posts
1) Harry Dresden asked:
Q: Have you experimented with intensity levels when used in conjunction with other lights? I’m thinking this is more useful for light effects (like IDL) than a main source of light but I’m struggling to figure out how not to over-light my scenes when using this.
A: Absolutely. That’s my “default” setup. I run UE2 at 45% Intensity and use 2(or 3) pt distant lighting to supplement it for outdoor renders. I setup the main distant light (key light) at 60-75% intensity depending on how bright the scene is supposed to be. I setup a specular boost light (lighting mode specular only) at the same angle/orientation as the key light. I put it at 45% intensity to offset the quashing of specular response that UE2 creates, and then I use either a back light or a bounce light depending on the scene needs. That’s usually at 20-50% for back lighting (depending on how much “rimming” I want) and 20-30% for bouncing. Bounce light is roughly at 90 degrees rotational offset from the key light and at a VERY shallow angle (like no more than 15%). Oh and another trick… each additional distant light needs a “higher” shadow softness percentage than the previous one. If you don’t do that you’ll get “studio shadows” where you see shadows running off in every direction. However, if you DO make them softer than the last they’ll layer almost invisibly.
That’s also what I do most of my “DS MAT” development in, except in the latter case I also make sure that all the lights are set to pure white.
You can grab a light preset that I saved out if you just want to load them by clicking here. Just unzip them to a DAZ Studio Native content directory and look for them at ~\Lights\AMR\AMR UE2 Presets\Pure White for MAT work.dsa