Personally, I can’t really see the difference between that and 100% saturation with 0% contrast. I think that the contrast setting is overwhelming the effect of the “grey scale” nature of the saturation setting and the net results and so close that at least my eyes can’t tell the difference.
Map Controls: Final Thoughts
So what did I learn about map controls? Well, even though I didn’t show it one thing I learned is that 0% Saturation and 0% Contrast is NOT the same as no Environment map. Smile
What else did I learn?
1) Reducing the Saturation of a map can increase the overall “luminosity” of the map. I don’t want to say brightness, because that’d be the intensity control… it makes more areas of the map be treated as light emitting.
2) Reducing the Contrast of the map, keeps “obvious light sources” and “obvious shadows” but pretty much softens the impact of the map as a whole.
That’s what I’ve taken away from all that anyway.
What can you infer from these results? What did you learn?
Next we’ll go over the “non-quality” portions of the Ray Tracing section. Those being “Occlusion Strength” and “indirect Lighting Strength”... After that will be a brief discussion on the remaining parameters which are all related, in one way or another, to what we would call the “quality” settings.
Side-Track: Intensity vs. Contrast
Muon Quark asked: So I wonder what would happen if you turned down the intensity of the light and used 0% contrast. If you turned the intensity down far enough, would it make the objects appear to glow? And if you also used a high ambient setting on the object, would that help with the glow effect? I think I will have to experiment with that today.
My theory at this point: I believe you will lose the light “bounce” with a lower intensity thus reducing / removing the color bounce effect.
Turning down the intensity of the light along with the contrast really took alot of light bounce out of the scene. First one was normal settings. 100% contrast and intensity on the ue light and no ambient settings for the sphere. I used Hyde Park with 5XHI settings.
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