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Tauran 2 is Here!! -commercial -
Posted: 16 August 2012 12:11 PM   [ Ignore ]   [ # 121 ]
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Very Nice!!

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Posted: 28 August 2012 08:18 PM   [ Ignore ]   [ # 122 ]
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Slightly different take on your critter, Rawn. He makes a great demon. That’s your Rael textures. My horns I made in Wings3D…hope you don’t mind. Your stuff is awesomeness!

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Posted: 28 August 2012 08:19 PM   [ Ignore ]   [ # 123 ]
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awesome work john

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Posted: 28 August 2012 08:23 PM   [ Ignore ]   [ # 124 ]
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JohnDelaquiox - 28 August 2012 08:19 PM

awesome work john

Thank you!

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Posted: 28 August 2012 09:27 PM   [ Ignore ]   [ # 125 ]
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I just got it a few days ago.  Great figure although I wish it had a digiform(?) legs option.  Here is my little image, I created a custom morph for the horns in Blender to make them a bit more feminine.

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Posted: 29 August 2012 04:34 AM   [ Ignore ]   [ # 126 ]
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Cool stuff guys. I like the variations and the mix and match sets.

jestmart - 28 August 2012 09:27 PM

I just got it a few days ago.  Great figure although I wish it had a digiform(?) legs option.  Here is my little image, I created a custom morph for the horns in Blender to make them a bit more feminine.

I am not sure what you mean by digiform legs?

The hooves are designed digitigrade. So if that is what you mean, then they should work fine. If you use premade pose sets, then you will obviously have to adjust the pose to account for it since they were made plantigrade for humans.


Or if you dont want hooves, I made the hoof and minotaur dials separate, so you can just apply the minotaur dial on its own without the hooves.

I like the picture though smile

Rawn

 

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Posted: 29 August 2012 10:10 PM   [ Ignore ]   [ # 127 ]
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I couldn’t think of the right term, I did mean digitigrade.  I have Garoul, his leg proportions is what I would have liked.  The elongated foot/hooves, shortened shins and thighs.  I suppose I could get that look from the leg morphs it just would have been nice to have it as a single morph option.

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Posted: 30 August 2012 05:06 AM   [ Ignore ]   [ # 128 ]
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Hey, you can tweak those with Genesis Evolution package. I adjusted mine with that.

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Posted: 30 August 2012 06:01 AM   [ Ignore ]   [ # 129 ]
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jestmart - 29 August 2012 10:10 PM

I couldn’t think of the right term, I did mean digitigrade.  I have Garoul, his leg proportions is what I would have liked.  The elongated foot/hooves, shortened shins and thighs.  I suppose I could get that look from the leg morphs it just would have been nice to have it as a single morph option.


Unfortunately we cannot build to everyone’s individual taste as to how they would like things.
The nice part about genesis is that it is easy to customize to the look you want.
If you want shortened thighs and shins, all you have to do is select the individual parts and scale them on the “Y-Scale” to the proportions you want.

Rawn

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Posted: 30 August 2012 10:13 AM   [ Ignore ]   [ # 130 ]
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Here are a couple of renders I was working on befre my computer decided to die a slow death - it took nearly 3 weeks to sort it out.

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Posted: 30 August 2012 11:45 AM   [ Ignore ]   [ # 131 ]
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Beutifull scorpio64dragon….can always count on you to blow me away with your renders.

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Posted: 01 March 2014 09:21 PM   [ Ignore ]   [ # 132 ]
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I know there’s a trick to this, but cannot find it for the life of me: when posing the tail, how do you get the LAMH group to follow?

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Posted: 02 March 2014 07:42 AM   [ Ignore ]   [ # 133 ]
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Ostadan - 01 March 2014 09:21 PM

I know there’s a trick to this, but cannot find it for the life of me: when posing the tail, how do you get the LAMH group to follow?

It is just a refresh issue.
Just click/select something else and then the fur follows the tail.
If that doesnt work, then save the scene and reopen it and it will be in place.

LAMH is working on an update that will have things refresh better

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Posted: 02 March 2014 01:13 PM   [ Ignore ]   [ # 134 ]
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RawArt - 02 March 2014 07:42 AM
Ostadan - 01 March 2014 09:21 PM

I know there’s a trick to this, but cannot find it for the life of me: when posing the tail, how do you get the LAMH group to follow?

It is just a refresh issue.
Just click/select something else and then the fur follows the tail.
If that doesnt work, then save the scene and reopen it and it will be in place.

LAMH is working on an update that will have things refresh better

Make sure that the latest version of LAMH/LAMH Player is installed.  There should be no refresh issues with any of the latest versions.

Kendall

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Posted: 03 March 2014 06:56 PM   [ Ignore ]   [ # 135 ]
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Kendall Sears - 02 March 2014 01:13 PM
RawArt - 02 March 2014 07:42 AM
Ostadan - 01 March 2014 09:21 PM

I know there’s a trick to this, but cannot find it for the life of me: when posing the tail, how do you get the LAMH group to follow?

It is just a refresh issue.
Just click/select something else and then the fur follows the tail.
If that doesnt work, then save the scene and reopen it and it will be in place.

LAMH is working on an update that will have things refresh better

Make sure that the latest version of LAMH/LAMH Player is installed.  There should be no refresh issues with any of the latest versions.

Kendall

Not working for me, other than the inconvenient save/restore workaround.  Is there some trick to posing the tail?  Other than selecting the parent node and using the ‘bend’ slider?

LAMH 1.5.0.1   is the version installed.

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