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Dark Apocalypse: Shrieker [Commercial]
Posted: 08 August 2012 06:21 PM   [ Ignore ]   [ # 106 ]
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Woolyloach - 08 August 2012 06:17 PM

If it slithers, I want it!!!!


Wishlisted until Payday, which thankfully us TOMORROW!!! snake

LOL And I so love to do things that slither :D

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Posted: 08 August 2012 06:27 PM   [ Ignore ]   [ # 107 ]
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Woolyloach - 08 August 2012 06:17 PM

If it slithers, I want it!!!!


Wishlisted until Payday, which thankfully us TOMORROW!!! snake


This critter is unbelievable!  Just trying to see if I can’t get Alexa to work out some animate sequences for it.


He’s just sayin ‘Hi!’  grin


Kendall

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Posted: 08 August 2012 06:37 PM   [ Ignore ]   [ # 108 ]
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IgnisSerpentus - 08 August 2012 06:21 PM
Woolyloach - 08 August 2012 06:17 PM

If it slithers, I want it!!!!


Wishlisted until Payday, which thankfully us TOMORROW!!! snake

LOL And I so love to do things that slither :D


HAHAHAHAHAHAHAAAAA I lied, I had money left!  Shrieker is downloading NOW!!! snake


I feel extra bitey now, w00t! vampire

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Posted: 08 August 2012 06:44 PM   [ Ignore ]   [ # 109 ]
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Woolyloach - 08 August 2012 06:37 PM
IgnisSerpentus - 08 August 2012 06:21 PM
Woolyloach - 08 August 2012 06:17 PM

If it slithers, I want it!!!!


Wishlisted until Payday, which thankfully us TOMORROW!!! snake

LOL And I so love to do things that slither :D


HAHAHAHAHAHAHAAAAA I lied, I had money left!  Shrieker is downloading NOW!!! snake


I feel extra bitey now, w00t! vampire

LOL well hope you will add your render to our army of Shriekers hehehehee

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Posted: 08 August 2012 07:01 PM   [ Ignore ]   [ # 110 ]
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From the back…

Singing REO:

Time 4 me 2 fly,
Ohh I gotta set myself free….


grin


I tried to connect the wings to the soft tissue above their current connection point, but the poke-thru was just too obvious.  So I connected them to the back plate.  It’s not perfect, but it does at least look acceptable.

Kendall

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Posted: 08 August 2012 11:13 PM   [ Ignore ]   [ # 111 ]
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Is this model only for Studio 4? The textures show up fine if I load the Shrieker in Studio 4, but in Studio 3 (which I’m still using because I hate Studio 4’s UI layout) it refuses to apply textures.

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Posted: 08 August 2012 11:20 PM   [ Ignore ]   [ # 112 ]
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Anime_Otaku102 - 08 August 2012 11:13 PM

Is this model only for Studio 4? The textures show up fine if I load the Shrieker in Studio 4, but in Studio 3 (which I’m still using because I hate Studio 4’s UI layout) it refuses to apply textures.

Works fine for me in DS3.


Kendall

 

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Posted: 08 August 2012 11:20 PM   [ Ignore ]   [ # 113 ]
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It will work in Studio 3, but you need to have the Elite Human Surface Shader installed (because the MATs have SSS)  —- http://www.daz3d.com/shop/elite-human-surface-shader/

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Posted: 09 August 2012 12:03 AM   [ Ignore ]   [ # 114 ]
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Hmm, strange, I have the EHSS from the Stephanie 4 Elite bundle, which I assumed was the same thing, but could never get it to work properly. Looks like I’ll have to poke Studio 3 a little more.

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Posted: 09 August 2012 12:07 AM   [ Ignore ]   [ # 115 ]
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Anime_Otaku102 - 09 August 2012 12:03 AM

Hmm, strange, I have the EHSS from the Stephanie 4 Elite bundle, which I assumed was the same thing, but could never get it to work properly. Looks like I’ll have to poke Studio 3 a little more.

Yeah, Ive encountered similar experiences with alpha testing and certain plugins. Like once, a Dreamlight thing had disabled another plugin from working (I guess due to a conflict with the scripting) So that’s a possible avenue to look at.

If you cant get it to work tho, give me a shout… Ill make you some mats that don’t require it. They won’t have SSS, but, all the shineys in the world are useless if it wont render lol

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Posted: 09 August 2012 12:40 AM   [ Ignore ]   [ # 116 ]
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IgnisSerpentus - 09 August 2012 12:07 AM

Yeah, Ive encountered similar experiences with alpha testing and certain plugins. Like once, a Dreamlight thing had disabled another plugin from working (I guess due to a conflict with the scripting) So that’s a possible avenue to look at.

If you cant get it to work tho, give me a shout… Ill make you some mats that don’t require it. They won’t have SSS, but, all the shineys in the world are useless if it wont render lol

Whew, thankfully it won’t have to come to that. I hadn’t updated Studio 3 since 3.1.2.24, saw in another post that 3.1.2.32 has EHSS built in, and happened to have the installer for that languishing around (tend not to bother updating unless I actually encounter a problem, but keep the installers handy just in case). Updating did the trick, and now I have a fully skinned Shrieker in my rendering window! Thanks for the help :D

Edit: and for some reason the standard smiley looks like I’m rolling my eyes.

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Posted: 09 August 2012 12:42 AM   [ Ignore ]   [ # 117 ]
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Anime_Otaku102 - 09 August 2012 12:40 AM
IgnisSerpentus - 09 August 2012 12:07 AM

Yeah, Ive encountered similar experiences with alpha testing and certain plugins. Like once, a Dreamlight thing had disabled another plugin from working (I guess due to a conflict with the scripting) So that’s a possible avenue to look at.

If you cant get it to work tho, give me a shout… Ill make you some mats that don’t require it. They won’t have SSS, but, all the shineys in the world are useless if it wont render lol

Whew, thankfully it won’t have to come to that. I hadn’t updated Studio 3 since 3.1.2.24, saw in another post that 3.1.2.32 has EHSS built in, and happened to have the installer for that languishing around (tend not to bother updating unless I actually encounter a problem, but keep the installers handy just in case). Updating did the trick, and now I have a fully skinned Shrieker in my rendering window! Thanks for the help :D

Edit: and for some reason the standard smiley looks like I’m rolling my eyes.

Awesome!!! Im glad you got it working smile And LOL yah, the new smilies take a little getting used to for sure

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Posted: 09 August 2012 02:06 AM   [ Ignore ]   [ # 118 ]
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Since everyone is doing renders, I decided to do something different. Sure, there’s a render… but if you play D&D3;.5e, this one should work out nicely for ya. OGL, go nuts, use in any way you like.

(FYI, if people want me to monsterify critters for gaming, that’s doable, I got 12 years of experience with D&D3;.5e…)

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Posted: 09 August 2012 02:19 AM   [ Ignore ]   [ # 119 ]
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Skiriki - 09 August 2012 02:06 AM

Since everyone is doing renders, I decided to do something different. Sure, there’s a render… but if you play D&D3;.5e, this one should work out nicely for ya. OGL, go nuts, use in any way you like.

(FYI, if people want me to monsterify critters for gaming, that’s doable, I got 12 years of experience with D&D3;.5e…)

Hey, thats a really cool idea. And yah, right there with ya lol I decided to do something diff, and did an aged parchment page with all its characteristics and anatomy. I even rendered with sketch in poser, so it would look drawn.  Its always interesting to do something a little different than a straight up render.

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Posted: 09 August 2012 05:25 AM   [ Ignore ]   [ # 120 ]
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The last version of DS3 does include HSS in the base isntall, not need to add it separately.

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