This is what I want to do. I want to create an accessory for the Genesis figure that is a face placed over the Genesis face and it has many more polygons that can be sculpted into a more realistic face. I want the polygons beneath this accessory to become invisible when the accessory is “fitted to” Genesis. Where the accessory attaches to Genesis, the polygons will be identical but from that loop on it will greatly increase in resolution( polygon count). Of course I don’t expect any Genesis facial morphs to work with it as it will have its own.
Is there a way to do this in Daz?
Disclaimer: This is for personal use, so lets not drift off into copyright infringement legalities and copying parts of meshes.
Ooops - sometimes one should read more before they ask. Geo-grafting is probably what I’m after.


