I am seeking someone with strong skills in Carrara 8.1 pro that can help me learn/understand
how to texture stuff nicely using photoshop. I would like to build static scene renders of my 3d models and then
texture them in photoshop.
I really would like to avoid uv-maps, as my scenes would be used in hidden-object style games, where the objects will
only be scene in a single perspective, so texturing in photoshop seems like it would be the easiest.
I knew a guy, who used Maya, and he would render out an AO pass, then drop that into photoshop and set the layer for multiply,
then begin layer after layer of texturing the individual items. The results were stunning! and no UV maps needed since there were
static non animated scenes.
my problem is, i am ok with the modeling, but putting textures onto items my stuff looks like crap.
for example, i can easily model a treasure chest, with handles, a ridge along the lid, and a basic lock/latch/hinge
so the geometry is fairly basic when you break it down, but now taking that into photoshop and making it look awesome!
I have attached 2 images (the models were made in Maya but not by me)
the textures were all done in photoshop and no uv mapping.
this is the style of texture work i want to learn how to do…
anyone skilled in this or know a site that may be of help?


