I am trying to animate a figure transforming. I’m starting with a Hulk transformation from a basic male genesis form into the Hulk by increasing the Mr. Hyde character morph later in the timeline. The changing from human shape to Hulk shape works, but I cannot figure out how to get the figure to transform from the human texture [I’m using Elite Sol] to a green “Hulk-like” texture. Whether I use the Hyde texture for the end frame, or just “green out” the Sol texture at the end frame, the change reverts back to the first frame so there is no “pink human to green Hulk” transformation.
Is there a way to transform the texture in the DS4 animation?


