@Westland44 - 15 or 16? But it’s hard to know from appearances alone… We all grow at different rates, genetics and individuality play a big part in growth. When I was still at school Ive been friends with many that were 15 and looked like they were ten…. and 15 and looked like they were 20. I think you’ve done a great job with him, I like him
I’ve also found that texture choice can also greatly affect the perceived age of a 3d character too, as with hair as well.
15 or 16? With that face, the guy looks almost 25.
I have always had trouble estimating people’s ages but know some who are very good at it.
Skin, hair, clothing and their way of standing and moving are clearly important and not just shape and proportions.
I have tried two different textures in an effort to produce a younger face.
How old now?
Still too old. The faces themselves are a bit too developed.
Every time I make boys, I always a make it a point to smooth out the jaw curve and angle. Facial roundness is also a big factor; the rounder a male’s face is, the more babyish, and therefor younger it looks. However, sometimes if done right, reducing the roundness can actually help youthenize a male face. And of course, actually adding youth to the face directly helps, among other things.
I have always had trouble estimating people’s ages but know some who are very good at it.
Skin, hair, clothing and their way of standing and moving are clearly important and not just shape and proportions.
I have tried two different textures in an effort to produce a younger face.
How old now?
What age are you aiming for? This has a big influence on advice and tips… Are you using a reference photo?
Texture can play a part in the perceived age of a character, but largely, you will want a suitable male texture that has little or no facial hair (Again, this depends on the target age) I would avoid using the basic child texture, I think it has degraded the realism of your character (It is a basic sort of texture). I tend to dabble with Hiro4 textures for male teens and kids. Many M4 textures are too hairy or have strong facial hair development.
I have always had trouble estimating people’s ages but know some who are very good at it.
Skin, hair, clothing and their way of standing and moving are clearly important and not just shape and proportions.
I have tried two different textures in an effort to produce a younger face.
How old now?
What age are you aiming for? This has a big influence on advice and tips… Are you using a reference photo?
Texture can play a part in the perceived age of a character, but largely, you will want a suitable male texture that has little or no facial hair (Again, this depends on the target age) I would avoid using the basic child texture, I think it has degraded the realism of your character (It is a basic sort of texture). I tend to dabble with Hiro4 textures for male teens and kids. Many M4 textures are too hairy or have strong facial hair development.
Cool character RC
Part of the problem In developing a teen figure is that they come in many shapes and sizes. I work in a p -9 school and while lack of facial hair is probably average there are many who are beginning to get stubble or bum fluff ,( at least that is what it is called here.)
My own son had to shave at fifteen and at twenty is able to grow a full beard, but all of my brothers had problems growing a beard into their late twenties. My husband had a full beard in high school and is very proud of the fact that he hasn’t shaved it off since.
I’ve also seen students at school who look similar to the picture shown…then consider all the different ethnicities. All the different facial shapes.
This is why having a genesis teen figure is so important. It will give us the base to springboard off and with all the shapes it would be easy to show a lot more variety.
I have always had trouble estimating people’s ages but know some who are very good at it.
Skin, hair, clothing and their way of standing and moving are clearly important and not just shape and proportions.
I have tried two different textures in an effort to produce a younger face.
How old now?
Still too old. The faces themselves are a bit too developed.
Every time I make boys, I always a make it a point to smooth out the jaw curve and angle. Facial roundness is also a big factor; the rounder a male’s face is, the more babyish, and therefor younger it looks. However, sometimes if done right, reducing the roundness can actually help youthenize a male face. And of course, actually adding youth to the face directly helps, among other things.
...really nice, Kind of looks like someone I actually know.
For girls, I find a little more roundness to the face works better. I actually use a bit of both the “Heart” & negative value on the “Chin Width” morphs so I an get a narrower softer chin profile.
I wish there was a young FBM for Genesis. For now I use the one from the V4 Morphs++ loaded through GenX.