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Luke and Laura for Genesis, Genesis Teen Renders
Posted: 08 November 2012 10:01 PM   [ Ignore ]   [ # 346 ]
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wancow - 08 November 2012 07:36 PM

I can NOT see these:
Actor/Female/Real World/Tween Girl
Actor/Male/Real World/Tween Boy

I can, however, see these!
Actor/Head/Female/Real World/Tween Girl Head
Actor/Head/Male/Real World/Tween Boy Head
Actor/Upper Body/Torso/Female/Real World/Tween Girl Flat
Actor/Upper Body/Torso/Female/Real World/Tween Girl Rounded

All of them show up in the Parameters tab.  I just checked, and my Shaping tab (which I never use) matches what you describe.

(I wonder if this has the same root cause as the problems in DS4.0…)

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Posted: 09 November 2012 03:25 AM   [ Ignore ]   [ # 347 ]
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Daz moved all the morphs to parameters since 4.0 - The announced that morphs were originally supposed to be in the parameters not shaping. I’m not sure if they intend to move it back or not. But you get used to using parameters smile

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Posted: 09 November 2012 03:30 AM   [ Ignore ]   [ # 348 ]
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Well I wish they would all show themselves in my Parameters tab. I still can only see the two Body morphs!

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Wendy

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Posted: 09 November 2012 04:37 AM   [ Ignore ]   [ # 349 ]
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wilmap - 09 November 2012 03:30 AM

Well I wish they would all show themselves in my Parameters tab. I still can only see the two Body morphs!

That is very odd. Are you using Ds 4.5 or Ds 4?? I’m Ds4.5 and I see it all. Have you tried re-installing it?

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Posted: 09 November 2012 04:55 AM   [ Ignore ]   [ # 350 ]
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I’m still using DS4 and yes I reinstalled it and they still won’t show anywhere. I can only see the ones I mentioned earlier.

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Wendy

My freestuff: http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Wilmap

Tutorial: http://www.sharecg.com/v/69943/view/3/PDF-Tutorial/How-to-install-zip-files

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 09 November 2012 05:01 AM   [ Ignore ]   [ # 351 ]
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Is there anything stopping you from upgrading to 4.5? It could be because genesis has been upgraded. Eg. Genesis Starter essentials is now at 1.6 - Not sure what GSE# Murg uses… But if Murg uses a later upgraded genesis then some morph issues may happen for those who use an earlier version.

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Posted: 09 November 2012 05:05 AM   [ Ignore ]   [ # 352 ]
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Also… The required product : Genesis Evolution has also been upgraded and could be another impacting factor to your current problem.

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Posted: 09 November 2012 08:46 AM   [ Ignore ]   [ # 353 ]
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Spyro - 09 November 2012 05:05 AM

Also… The required product : Genesis Evolution has also been upgraded and could be another impacting factor to your current problem.

If the full body morphs look right when applied, this isn’t part of the problem.

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Posted: 09 November 2012 08:50 AM   [ Ignore ]   [ # 354 ]
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Hmmm. Well other than that, I have absolutely no idea why it isnt appearing for Wilmap.

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Posted: 09 November 2012 09:15 AM   [ Ignore ]   [ # 355 ]
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4.5 files aren’t backward compatible with 4.0. The specification for DSON is in 4.5.

More items will be 4.5 only in the future (mainly because those can get the Poser companion files generated for them), so it’s really time to start looking at upgrading. Our future products will be 4.5 only as it’s way too much work to do 4.0, 4.5, and the poser files and still charge a fair price the items. Also it looks like HSS in 4.5 is supporting normal maps (unlike 4.0) so we may be moving forward with that, so we’re not doing bump and displacement maps.

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Posted: 09 November 2012 09:20 AM   [ Ignore ]   [ # 356 ]
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Yes, they are in the parameters tab, Murgatroyd!  Thanks for the reminder smile

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Posted: 09 November 2012 09:24 AM   [ Ignore ]   [ # 357 ]
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Male-M3dia - 09 November 2012 09:15 AM

4.5 files aren’t backward compatible with 4.0. The specification for DSON is in 4.5.

More items will be 4.5 only in the future (mainly because those can get the Poser companion files generated for them), so it’s really time to start looking at upgrading. Our future products will be 4.5 only as it’s way too much work to do 4.0, 4.5, and the poser files and still charge a fair price the items. Also it looks like HSS in 4.5 is supporting normal maps (unlike 4.0) so we may be moving forward with that, so we’re not doing bump and displacement maps.

What’s the go with normal maps? I still use bump and occasionally displacement for the older characters.

I’s it something similar to Displace? Or is it actually affecting the geometry or something?

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Posted: 09 November 2012 09:27 AM   [ Ignore ]   [ # 358 ]
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Spyro - 09 November 2012 09:24 AM
Male-M3dia - 09 November 2012 09:15 AM

4.5 files aren’t backward compatible with 4.0. The specification for DSON is in 4.5.

More items will be 4.5 only in the future (mainly because those can get the Poser companion files generated for them), so it’s really time to start looking at upgrading. Our future products will be 4.5 only as it’s way too much work to do 4.0, 4.5, and the poser files and still charge a fair price the items. Also it looks like HSS in 4.5 is supporting normal maps (unlike 4.0) so we may be moving forward with that, so we’re not doing bump and displacement maps.

What’s the go with normal maps? I still use bump and occasionally displacement for the older characters.

I’s it something similar to Displace? Or is it actually affecting the geometry or something?

Basically, displacement actually moves geometry (which could cause pokethrough in clothing), where normal does the same thing without moving the geometry.

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Posted: 09 November 2012 09:40 AM   [ Ignore ]   [ # 359 ]
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Now that’s use full! Does that mean it looses the realism of displacement? where for example, a vein displacement is actually 3 dimensional in the render, and if you were looking at it from the side it actually is an extrusion.

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Posted: 09 November 2012 10:11 AM   [ Ignore ]   [ # 360 ]
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Normal maps use and RGB color map to represent the 3D space…so, think of it as a kind of ‘hologram’ for the surface being rendered.

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