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I am still alieve and working on part 3 of 6 of the Tutorial [1]
Posted: 03 August 2012 07:28 AM   [ Ignore ]
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I suppose i should explain.


My computer crashed and i lost some work. I reformatted the HD and reinstalled the OS and all the applications i need. I knew i had to do this sooner or later because i was getting a lot of “Blue Screens”. Now i have a duplicate installation on two 500 GB HDs. If one gives me trouble i still have the other. All this took me a long time and i am only now working on the Tutorial again. Part 3 should be ready by this Sunday night.


To keep you happy i show you some of my latest experiments before my computer died. Not very good work, but they gave me a bit of pleasure and i learned a lot by doing them - useful perhaps for future tutorials [ Bryce Splines and MB Modeling].


I have made so many discoveries about the ARDL that it might even take more then 6 Parts of this tutorial to describe most of what i think would be relevant for Brycers, particularly when it comes to nested applications [Terrains on Terrains on Terrains on Terrains…...]. The nested applications allow us to create the most immensely complex forms - such as building our own vegetation elements and Trees from scratch [particularly by using MetaBalls with the ARDL]. After having now spent months exploring the ARDL i can say with confidence that the ADRL allows us to create immensely complex objects and scenes which gives Bryce a new level of power we Brycers never had before 7.1 Pro.


Here are 4 pictures of my experiments [ not related to the ARDL Tut Project ]. The clouds in the first two were created in the DTE for the default cumulus clouds. An excuse to make a boring object more interesting. The other two are of an MB-MR structure which took about 24 hours to render per picture.


Kind regards


Peter

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Bryce_Spline_09.jpg
Bryce_Spline_21.jpg
MB_Splines_03b.jpg
MB_Splines_03e.jpg
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Posted: 03 August 2012 07:38 AM   [ Ignore ]   [ # 1 ]
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Here are 4 more pictures of my experiments [ not related to the ARDL ]. Unfortunately i lost quite a few but it does not matter because they are only experiments.


Those are based on MB splines and the tentacles can be unfurled or animated. I am a beginner in this more extreme use of MBs. I am amazed what can be done with them. There will be some relevant advice in my tutorial [ MB on MB using the ARDL].


Now i got to get on with the tutorial.


Kind regards


Peter

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MB_Splines_15.jpg
MB_Splines_16.jpg
MB_Splines_42.jpg
MB_Splines_48.jpg
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