Particularly when one can find some sort of documentation on the subject…
I’ve researched the online doc’s and came up empty… duh… Surprised? ![]()
So once again I turn to the collective knowledge in the forum:
I want to create a very simple - not exactly but sort of a - ghosting shader.
This probably means that I need to calculate the angle between
the surface normal and the camera where an angle of:
180 degrees is head on = minimal opacity to be translated to zero or a few percent opacity control..
90 degrees or less means that the surface is invisible to the camera = 100% opacity control.
This should NOT be difficult, It was a peace of cake to set up in Maya ages ago…
My studies so far has lead me to the shader builder rather than to the shader mixer but now I’m stuck.
Since this render engine is RenderMan compatible the next step for me is to dig into the ols
“Advanced RenderMan” to try decipher which “brick” does what and how to use them.
As usual:
Any help is greatly appreciated!
Direction to valid documentation will do ![]()


