Yes your trees do look much better now. I can now tell that your DOF is set just a tad off, your bears features are not in focus. Where does your forward DOF plain fall when viewed from the side?
Ah Ha! That explains things much better. Did you download the DS PDF tutorial from ShareCG? Your DOF is set up is off. I highly recommend the DS DOF PDF. It is very esy to follow and full of good examples.
BIG EDIT: Okay I see now that you changed the Deapth of field also. I think if you just pull your forward plain a little in front of the bear, it looks like its just past his nose a bit, you will get what you want. Try some Spot renders in DS before you send to Reality to save time. I always do.
I haven't got around to that yet. I bought a new machine last Thursday and haven't transferred all my bookmarks and passwords from the old one, still busy trying to install my content in a way that it is easy to find.
The scene I am using Forest I bought when it was first released and it would not load on my old machine, so when it loaded effortlessly on the new one I started playing and everything else went out the window.
Thanks for your advice and sorry for not getting my priorities right.
I haven't got around to that yet. I bought a new machine last Thursday and haven't transferred all my bookmarks and passwords from the old one, still busy trying to install my content in a way that it is easy to find.
The scene I am using Forest I bought when it was first released and it would not load on my old machine, so when it loaded effortlessly on the new one I started playing and everything else went out the window.
Thanks for your advice and sorry for not getting my priorities right.
Hey, your priorities are whatever makes you feel good and have fun. I was just suggesting, not saying it had to be done. It has not been all that long sence I up graded my PC, I know how much fun it is to play with the new one. I still have GB's of content to install. I think I lost more passwords than not in my move. I wish you much fun with the new PC.
I have the FOREST also. Any machince than can handle it is a good one. And remember I'm only suggesting things, nothing I or anyone else says is written in stone. This is just for FUN, if I'm making it work tell me to shut-up and leave you alone. That goes for everyone.
I like how the Magic user is the focus. I think if you work at it just a bit you can get the background to be a little more out of focus, that would really pull my eyes to her.
I'm trying to follow maclean's tut. Got to the first illustration "Studio Interface". Nothing on my workspace resembles the illustration. I don't have any little squares with a + in the upper right corner. I realize that there must have been some changes since Studio 1.0.1.0.1, but I already feel completely inept to participate.
I like how the Magic user is the focus. I think if you work at it just a bit you can get the background to be a little more out of focus, that would really pull my eyes to her.
Thanks Jaderail,
Have now reduced both the f/stop and focal distance of the camera, need to be careful otherwise the primary figure will start to appear out of focus.
I'm trying to follow maclean's tut. Got to the first illustration "Studio Interface". Nothing on my workspace resembles the illustration. I don't have any little squares with a + in the upper right corner. I realize that there must have been some changes since Studio 1.0.1.0.1, but I already feel completely inept to participate.
Anne the maclean Tut it is more of an over all tutorial that only covers DOF briefly. The best part's of it are really the lighting that is still pretty much the same from DS to DS. I suggest the DS DOF PDF from ShareCG. You can open it and leave it open in the background and try the tips as you go by switching back and forth from it to DS.
Very interresting challenge here. Played a bit with DOF in DS 4.5 and I found out that you can change pixel samples up to 64 (at least with RC3). I'm putting a NAE here as I don't think I'm a new user anymore. rendered with pixel samples at 8 and shading rate at 1. Rendertime is 2 min. Comments are welcome
And I think that people should read Docs about photography to understand DOF. I found some very interresting like here and here
The real challenge would be to render with a beautifull bokeh like it could be seen in some photography. Don't know if it's possible in DAZ's software but I'll try to set up a scene with that