My problem is not from the shape, but from difference between diffuse texture of the face defined (pretty 4k*4k, with shader from the shop) and how it really appear in render (I'm really new to 3d rendering and I'm just using daz studio actually ...).
What are Your Render settings? To get better quality takes three things, good lighting, a good texture on the figure (might need tweaking), and last but very important GOOD render settings. The Default Render setting is not going to give good results.
hi i was going back and fouth on this one dof is as hard as it gets for me but i figured i give it a shot, what i wanted to do was blur the shells at the end of the line and hope it will give the look of speed and dof, can i start with two camers one on each line of the shell
This is my config, I would gratefully accept tips ...
left uber, right rendering, all I know for moment is that I could lower uber shading rate to 1 or less, that's all
Okay I see two things, your Max Ray Trace Depth is to low try 2 or 4. And two your shading rate should be .5 or .1 for most renders. The lower the better render wise.
@dune411412: If you go through the thread again You will find tuts on how to set that up. look on this page for Szark's and my examples of the field of depth and Focus. http://www.daz3d.com/forums/viewthread/5084/P45
Then on Page 1 for Szark's Render settings.
hi i was going back and fouth on this one dof is as hard as it gets for me but i figured i give it a shot, what i wanted to do was blur the shells at the end of the line and hope it will give the look of speed and dof, can i start with two camers one on each line of the shell
or am i over my head on this one
You should set up two or more cameras, but maybe not for the reason you think (if I'm understanding your question correctly). You only need one camera (Camera 1) for the render and depth of field; the other camera(s) ais/are just used to help you get your Camera 1 set up correctly. You'll want a second camera (Camera 2) off to an angle from the first one, not facing it directly. While you're looking through Camera 2, go to the Cameras tab and select Camera 1. Turn Depth of Field on and you should see something like this: http://www.daz3d.com/forums/viewreply/66500/ That .view will help you follow the instructions and tutorials that you can find in the first few pages of the thread. Hope this helps!
scott-livingston
thank you yes that is what i was looking for, i just wanted to make sure i was going in the right direction (sometimes you can read all the tuts out there and still not get it)
just one line from some one can put it all in place
thank you