Through trial & error I think that I have figured how to use DOF in DS 2.3.
As you can see from the attached render, it looks pretty good.
By the way, it's a cross post from the August freebie contest thread.
So it's probably a NAE.
As I said, I'm using DS 2.3, do you know if there is a check box or script to turn on the DOF planes?
I'm following the tutorial that was listed in the first post of this thread but I.m not seeing anything like what is shown in the tutorial.
I'm using a second camera just like it says to but no lines are showing up.
I wonder if the visible planes were added to DS 3 to make it easier to use. Any thoughts?
As you can see in the picture, the sign in the front and the girl in the back, are on the edge of the focus zone, with a f-stop of 22 (default).
I had to move the point of focus to get it to work. Any suggestions on how to make it work easier?
I finally had a decent idea for an entry....I just hope I can finish it in time. Anyways, here's an early WIP of my currently untitled entry (though I do have a title in mind...). Suggestions welcome, though I've already noticed a few things myself...
1) The left side just seems....empty.....I'll probably end up repositioning some things/people/
2) The expression on the girl in the back is decent, but I feel it needs some work....
3) Some materials need work (the vampire lady's outfit is just too glossy....)
Hello nitehawk_ltd I took a look at 2.3 for you. I can find nothing to help with setting up DOF in the program itself. I never noticed that before, of course I moved to ds3 as soon as it came out. I was still learning to get clothing on the figures back then. Maybe that Script mentioned will help.
P.S. That image is very good now that I've seen what you were working with.
My first entry is coming together...just a few mostly minor things left to do--I think. Any thoughts or suggestions?
Well, you asked. The You guy in the back by the head has poke through on left and right. The right leg looks okay like it was made that way. I would turn the right thigh off or use Poke Away, ect.. to fix. The Cave man to the right looks to real. Like on of your characters. A short pedestal under it would fix that. That's All I would change.