Digital Art Zone

 
     
Using DAZ to create character sheets… help :P
Posted: 02 August 2012 09:59 AM   [ Ignore ]
New Member
Total Posts:  4
Joined  2009-07-21

Hiya,
I am trying to use DAZ to create character sheets such as this one: http://musashi2011.deviantart.com/art/Male-Body-286210125
Can anyone recommend any models or skin textures that might help? I’m interested in keeping the anatomical definition as seen in the picture. I have tried rendering using pwSketch but that has little effect.
I want to be able to print out and draw over the finished result.

Thank you.

Image Attachments
male_body.jpg
Profile
 
 
Posted: 02 August 2012 10:08 AM   [ Ignore ]   [ # 1 ]
Power Member
Avatar
RankRankRank
Total Posts:  1163
Joined  2003-12-16

This video shows how to load the Michael 4 (male) model and apply the muscle maps

http://www.youtube.com/watch?v=Z0LbYE5R7_U

Maps here
http://www.daz3d.com/shop/michael-4-muscle-maps/

 Signature 

Gravy to potatoes, Luke to Darth Vader, I’m a souped up sucker and I’ll see you all later

Profile
 
 
Posted: 02 August 2012 12:19 PM   [ Ignore ]   [ # 2 ]
Active Member
Avatar
RankRank
Total Posts:  898
Joined  2008-11-01

I think I know what you are trying to do…


If PW sketch isn’t working for you, you may want to try out the Visual Style shaders, here:

http://www.daz3d.com/shop/visual-style-shaders/

Good luck with your project! smile

Profile
 
 
Posted: 02 August 2012 02:39 PM   [ Ignore ]   [ # 3 ]
New Member
Total Posts:  4
Joined  2009-07-21

Thanks guys for both your suggestions. I’ve thought about the muscle maps but it really isn’t what I want. I’ll try the VSS and see what happens….

What i really need is a white skin with outlines around the muscles. Sounds simple enough I think, and it would be so so useful!!

Profile
 
 
Posted: 02 August 2012 05:22 PM   [ Ignore ]   [ # 4 ]
Active Member
Avatar
RankRank
Total Posts:  869
Joined  2005-11-06
chrisryder123 - 02 August 2012 02:39 PM

Thanks guys for both your suggestions. I’ve thought about the muscle maps but it really isn’t what I want. I’ll try the VSS and see what happens….

What i really need is a white skin with outlines around the muscles. Sounds simple enough I think, and it would be so so useful!!

I can’t possibly think why that would be useful, but your best bet might be making a normal render with the muscle maps and then using some sort of effect plugin to reduce the image down to a line drawing. I have seen a couple of plugins for PSD in the past that did that.

Other than that you could try doing a quick sketch over an image to reproduce it like the image you linked to.

 Signature 

Regards, Michael

“Documentation? Who needs documentation, just open it and learn!”

My DeviantArt Gallery

My DAZ Gallery

Profile
 
 
Posted: 02 August 2012 09:34 PM   [ Ignore ]   [ # 5 ]
Member
Rank
Total Posts:  84
Joined  2008-05-19

  What if you used something like the muscle maps as a starting point and created your own texture?  I don’t know if they offer a template for them, but I’m sure there must be some template for a skin somewhere that you can doctor that way.
              Gus

Profile
 
 
Posted: 03 August 2012 02:07 AM   [ Ignore ]   [ # 6 ]
Power Member
Avatar
RankRankRank
Total Posts:  2249
Joined  2005-09-05
chrisryder123 - 02 August 2012 02:39 PM

Thanks guys for both your suggestions. I’ve thought about the muscle maps but it really isn’t what I want. I’ll try the VSS and see what happens….

What i really need is a white skin with outlines around the muscles. Sounds simple enough I think, and it would be so so useful!!

Have you tried morphing the body to how you want it to look and then applying the default DAZ shader? That would give you a white finish…you may want to change the light setting from glossy though.

 

 Signature 

Shadermixer tutorials and recipes
My ShareCG Gallery
Shadermixer Documents

Profile
 
 
Posted: 03 August 2012 04:50 AM   [ Ignore ]   [ # 7 ]
Member
Rank
Total Posts:  142
Joined  2011-08-12

For something like this I would normally create a toon render with pwtoon or even just a normal render that uses the default grey material, then set the opacity of the rendered image down to something like 25% in Photoshop or a similar program, print it out, and draw over the top. Alternatively I sometimes skip changing the opacity and just draw over the image on tracing paper because it’s easier on the eyes. As far as I know not even higher end 3d programs can do exactly what you want although it would be damn great if they could.

Also
a bit off topic but how do the visual style shaders compare to pwtoon? Would it be worth picking them up if you already have pwtoon or do they do pretty much the same thing?

Profile
 
 
Posted: 10 September 2012 08:24 PM   [ Ignore ]   [ # 8 ]
Active Member
RankRank
Total Posts:  681
Joined  2004-11-12
Son of Belmont - 03 August 2012 04:50 AM

For something like this I would normally create a toon render with pwtoon or even just a normal render that uses the default grey material, then set the opacity of the rendered image down to something like 25% in Photoshop or a similar program, print it out, and draw over the top. Alternatively I sometimes skip changing the opacity and just draw over the image on tracing paper because it’s easier on the eyes. As far as I know not even higher end 3d programs can do exactly what you want although it would be damn great if they could.

Also
a bit off topic but how do the visual style shaders compare to pwtoon? Would it be worth picking them up if you already have pwtoon or do they do pretty much the same thing?

Hi there, i’m the creator of Visual Style. smile
There are a couple of big differences between pwToon and Visual Style.

pwToon is a mostly automated shader, with your shader colour being automatically multiplied over the base colour. This makes it harder to create zany colour combinations, as the shadow colour you set will always look different in the final render. Visual Style is more of a manual shader; it requires quite a bit of tweaking, but you get more control over the final look (the colours you set will look the exact same in the final render). On the other hand though, pwToon is the only toon shader out there with support for even-width lines (although they do take a long time to render), so that’s exclusive to pwToon. Visual Style’s only “exclusive” feature is the use of Ambient Occlusion for more detailed soft shading (it’s heavily inspired by Visual Novels/Dating Sims).

EDIT: @Chris: Re-reading this topic, it sounds more like you’d benefit from an M4 with a custom texture that is literally just the outlines of the main muscle groups with no shading whatsoever. If you buy the muscle maps, you could trace over them in Photoshop to create the new ‘guide’ texture.

Profile