Hey, Richard, I just had a crazy thought….
Not sure if it makes sense and stuff, but I’m thinking there might actually be a way to figure this all out. I know, it’s, like, really really complicated, and there’s probably nothing in that stupid manual and stuff to tell us the answer. But maybe you can, like, figure it out somehow.
I dunno, just a crazy thought, but maybe you can try something like this…
Open a scene, add a PE and a couple of cameras, set the plane particles (the particles start out as planes I think) to “Facing Camera”, and then render from Camera 1 then Camera 2.
Hmm…not sure, but I *think* that if both renders have the planes facing the camera, then maybe (not sure though) that means that “Facing Camera” means that it’s facing the RENDER camera.
Because, like, if it didn’t mean “facing the render camera”, then the planes wouldn’t be facing the render camera.
Just a thought. Though I think this is really complicated, so maybe that’s just too simple a solution to be true. They really need to make a better manual.