Some great images here, and many thanks for all the tutorials, David!
Speaking of which, I am having a real problem getting realistic renders in Bryce. Pretty sure that’s mainly due to lack of lighting and texturing skills. I’ll do one of your tutes, like the 8-minute Wings3D project, and it goes great, until I render the final image. Yours looks real - mine looks lame. Even though I’m using a reflective metallic material on part of it, there’s no reflection on the metal - just looks like plastic. Been experimenting with render options and lighting (IBL, etc.), but I’m kinda shooting in the dark. Other aspects of Bryce have always been easy for me, but lighting has never been one of them.
I’ve started on a couple of your lighting tutorials, but, for instance, the “Bryce 20 minute scene lighting project - Using IBL with boost light and TA gels” starts out with a better render than I’ve ever been able to make - and that’s the “before” picture!
Obviously I need to go back and learn (or re-learn) some basics on lighting, and probably textures as well - I’ve been around in the mat lab and DTE, but never got to the point where I was confident in producing predictable results.
You and Horo have tons of great tutorials and I know that’s where I need to be, but I’d like to know a couple of ones that you would recommend starting with, if you don’t mind…
Thanks,
joe
PS: Never mind - found exactly the info I needed here: http://www.daz3d.com/forums/viewthread/5529/
(just needed a breakdown of which tutes were beginner, advanced, etc. to know where to start)