Thank you again Bigh.
Yes Woolyloach, all Bryce (and a smidgeon of DS and Wing3D). Horo and I are doing our best to fill the documentation void with examples of how to exploit all the cool new (and obviously undocumented) features that the Steering Committee managed to coerce, cajole and generally bully poor old Blaine and his cohort of excellent programmers into letting us have. Then having got our way - to a large extent - it is only fair that we do our best to let the rest of Bryce community join in the fun and games. Aside from SSS (sub surface scattering) which is phenomenally tricky to simulate in Bryce (but it can be done - just) almost anything else is possible - within reason. Furthermore, Bryce’s handling of HDRI lighting and GI is in some respects superior to many far more expensive and complex renderers out there - largely thanks to the input of aforementioned Horo. So, please, do re-install and join us over at the Bryce talk forum. You will be more than welcome.