Wet blanket time.
DAZ has nothing to do with the way hexagon is set up, how it functions, or it’s interface. DAZ bought it pretty much as is. Probably why I love it, and do all my mesh work in it LOL
Hexagon also parents with carrara quite well. You can do the modeling in hexagon, then texture it in carrara and render.
Carrara can also use most studio and Poser content; some times better then studio or Poser lol
Ahh, I see. So it’s in the same boat as Bryce, then. Or 3DSMAX and Maya for Autodesk, etc.
That’s fine. Who ever developed it, it’s currently a DAZ product, so good on ‘em for picking it up ![]()
If it has that interoperability with DAZ’s other products, then that’s all the better.
I still have to learn the pipeline of how to put together a scene for animation in Das Studio and such, but I still have my sights on Carrara, only because I really like an all-in-one solution that does everything from A-to-Z. I also really like their implementation of several workspaces, each with its own task focus.
I do see that Das Studio can handle animations and such, but I don’t know to what degree. Like, how involved can you get with them? Particle systems and the such? That’s why I am keen on finding out more about Carrara.


