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Genesis Morphing Business Suit Now in store [Commercial]
Posted: 03 August 2012 08:09 PM   [ Ignore ]   [ # 61 ]
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Thanks Shay. I think the jacket can be quite feminine with the right morphs activated.

This set will really amaze you. Here’s a render to show how versatile it is:

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Posted: 04 August 2012 02:12 AM   [ Ignore ]   [ # 62 ]
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*Looks carefully at Hitomi’s foot.*

I think her toes sink into the shoe. o.o

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Posted: 04 August 2012 02:15 AM   [ Ignore ]   [ # 63 ]
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RCDeschene - 04 August 2012 02:12 AM

*Looks carefully at Hitomi’s foot.*

I think her toes sink into the shoe. o.o

The shoes aren’t part of the product.  The Base set contains the pants, shirt, jacket, necktie and handkerchief.


Tasseled loafers with socks are part of Expansion 01.  People will have to add their own girly shoes, which the market already has quite a few of.

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Posted: 04 August 2012 02:29 AM   [ Ignore ]   [ # 64 ]
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RCDeschene - 04 August 2012 02:12 AM

*Looks carefully at Hitomi’s foot.*

I think her toes sink into the shoe. o.o

I think they are just a little big for her. The toes collide with the shoes, so sinking isn’t possible. The shoes aren’t part of the product, so I’m not concerned about it.

Here’s a render to show some new morphs SickleYield has added - to make the shirt longer and make the pants hipster.

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Posted: 04 August 2012 12:28 PM   [ Ignore ]   [ # 65 ]
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Marieah - 04 August 2012 02:29 AM

. . . Here’s a render to show some new morphs SickleYield has added . . .

Looking good!  At this point there are two things that strike me as off for a realistic business suit.  First, thank to the excellent sharp-shoulder morph, the pinstripes are obviously distorted — can the UV mapping be adjusted (or, since it’s a morph, an alternate UV mapping provided) to compensate?  Second, the waistband of the pants seem to be riding awfully low on the hips — except for people slinging under a large belly, men’s business suit pants (IIRC) usually come up higher, closer to the navel.

Really looking forward to these coming out — the promos just keep getting better and better!

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Posted: 04 August 2012 12:38 PM   [ Ignore ]   [ # 66 ]
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The last pic shown is using a low-hips morph.  There are morphs to both raise and lower the waistline.

At this point probably not.  I don’t know of a good way to integrate the UV switching with the materials.  The product already has more features than most customers will ever be able to find and use, so I expect to hear complaints about it not doing things that it can actually do but that people lose in the loooooong lists of morphs (even Marieah has asked me a couple of times to add things that were already there because they were under the Fixes and Layering heading).

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Posted: 04 August 2012 01:56 PM   [ Ignore ]   [ # 67 ]
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KickAir 8P - 04 August 2012 12:28 PM
Marieah - 04 August 2012 02:29 AM

. . . Here’s a render to show some new morphs SickleYield has added . . .

Looking good!  At this point there are two things that strike me as off for a realistic business suit.  First, thank to the excellent sharp-shoulder morph, the pinstripes are obviously distorted — can the UV mapping be adjusted (or, since it’s a morph, an alternate UV mapping provided) to compensate?  Second, the waistband of the pants seem to be riding awfully low on the hips — except for people slinging under a large belly, men’s business suit pants (IIRC) usually come up higher, closer to the navel.

Really looking forward to these coming out — the promos just keep getting better and better!

I think you misquoted me. The rest of the sentence is…“to make the pants hipster and the shirt longer.” There are lots of images in the thread to show that the pants are not hipster by default. I personally think this is great morph and particularly good on females, which is why I showed it and why I asked Shalen to add it. In that render, it is combined with another morph to make the pants bell bottomed/flared

Any morphs will distort the texture to some degree, and pinstripes are particularly vulnerable. The textures are the equivalent of 6000 by 6000 to minimize this. There is a broadcloth texture included which shouldn’t show any noticeable distortion caused by morphs. I included pinstripes in brown, cream, grey, charcoal and navy because they are premium suit textures normally only available in add-on packs, not with a product and I thought people would appreciate having them. If the distortion shows too much, you can always use the included broadcloth in your own diffuse, or use your own shaders.

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Posted: 04 August 2012 03:59 PM   [ Ignore ]   [ # 68 ]
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Marieah - 04 August 2012 01:56 PM
KickAir 8P - 04 August 2012 12:28 PM
Marieah - 04 August 2012 02:29 AM

. . . Here’s a render to show some new morphs SickleYield has added . . .

Looking good!  At this point there are two things that strike me as off for a realistic business suit.  First, thank to the excellent sharp-shoulder morph, the pinstripes are obviously distorted — can the UV mapping be adjusted (or, since it’s a morph, an alternate UV mapping provided) to compensate?  Second, the waistband of the pants seem to be riding awfully low on the hips — except for people slinging under a large belly, men’s business suit pants (IIRC) usually come up higher, closer to the navel.

Really looking forward to these coming out — the promos just keep getting better and better!

I think you misquoted me. The rest of the sentence is…“to make the pants hipster and the shirt longer.” There are lots of images in the thread to show that the pants are not hipster by default. I personally think this is great morph and particularly good on females, which is why I showed it and why I asked Shalen to add it. In that render, it is combined with another morph to make the pants bell bottomed/flared

Any morphs will distort the texture to some degree, and pinstripes are particularly vulnerable. The textures are the equivalent of 6000 by 6000 to minimize this. There is a broadcloth texture included which shouldn’t show any noticeable distortion caused by morphs. I included pinstripes in brown, cream, grey, charcoal and navy because they are premium suit textures normally only available in add-on packs, not with a product and I thought people would appreciate having them. If the distortion shows too much, you can always use the included broadcloth in your own diffuse, or use your own shaders.


You can bet your sweet patootie that Fabricator is going to be “part in parcel” when this gets used.  I already use the Fabricator and Machpack all over the place, and this set is just begging for them.


Kendall

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Posted: 04 August 2012 04:11 PM   [ Ignore ]   [ # 69 ]
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Marieah - 04 August 2012 01:56 PM
KickAir 8P - 04 August 2012 12:28 PM
Marieah - 04 August 2012 02:29 AM

. . . Here’s a render to show some new morphs SickleYield has added . . .

Looking good!  At this point there are two things that strike me as off for a realistic business suit.  First, thank to the excellent sharp-shoulder morph, the pinstripes are obviously distorted — can the UV mapping be adjusted (or, since it’s a morph, an alternate UV mapping provided) to compensate?  Second, the waistband of the pants seem to be riding awfully low on the hips — except for people slinging under a large belly, men’s business suit pants (IIRC) usually come up higher, closer to the navel.

Really looking forward to these coming out — the promos just keep getting better and better!

I think you misquoted me. The rest of the sentence is…“to make the pants hipster and the shirt longer.” . . .

Whoops, I didn’t realize “hipster” was synonymous with “hip-hugger”, sorry.  red face  And as a morph it’s a great option to have, yet another that’s gonna make this product an extremely versatile addition to G’s wardrobe.

As for setting up an alternate UV to compensate for the inevitable stretching with that nice sharp-shoulder morph, I was hoping it’d be feasible since that’s how it’s often handled with Genesis’s more extreme character morphs.  But if you guys can’t then you can’t — I appreciate your consideration of it.

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Posted: 04 August 2012 04:26 PM   [ Ignore ]   [ # 70 ]
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Kendall Sears - 04 August 2012 03:59 PM
Marieah - 04 August 2012 01:56 PM

. . . or use your own shaders.

You can bet your sweet patootie that Fabricator is going to be “part in parcel” when this gets used.  I already use the Fabricator and Machpack all over the place, and this set is just begging for them.

Ditto’ng this!  And I notice from the latest pics a familiar necklace . . .  tongue rolleye   This has got “fun with shaders!” written all over it.

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Posted: 05 August 2012 12:30 AM   [ Ignore ]   [ # 71 ]
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Kendall Sears - 04 August 2012 03:59 PM

You can bet your sweet patootie that Fabricator is going to be “part in parcel” when this gets used.  I already use the Fabricator and Machpack all over the place, and this set is just begging for them.


Kendall

Yes, I know. It’s all I can do not to go crazy with Fabricator and Silkessence and stick with the included textures.


KickAir, a character can easily have alternate UVs for a single morph. We have a couple of hundred different morphs, and creating alternate UVs for each one would not be worthwhile.

Here’s another render I did to show the versatility of this set with the morphs.. Can a business suit be cool, and wild and funky? Of course!

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Posted: 08 August 2012 12:12 PM   [ Ignore ]   [ # 72 ]
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This looks wonderful!  smile  But I guess that shouldn’t be a surprise considering who made it…

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Posted: 08 August 2012 12:14 PM   [ Ignore ]   [ # 73 ]
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Aw, thanks. :D

We’ve submitted it and DAZ is looking at the promo art.

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Posted: 09 August 2012 07:53 PM   [ Ignore ]   [ # 74 ]
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This is amazing. Simply amazing. You’ll have yours truly as a customer the second it’s released.

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Posted: 09 August 2012 08:09 PM   [ Ignore ]   [ # 75 ]
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Wow, this looks so much cooler than last time I checked.
The shoulder improvements nail it for me.

The morphs are awesome too.
Superhero quick changes are going to be fun now… cool grin

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