OK, I’ve bought, installed and looled at the sets in action in DS4.5, now. Really excellent work and quality other than the two issues I mentioned. Unfortunately disability since 2008 means I can rarely visit the forums these days, and when I can it’s not for long, so I don’t see most topics now, unlike back in 2004-2008 when I was reading and posting all the time. I really wish I’d seen this thread and been able to post in it while the suit was still in the development phase. Unfortunately I didn’t see this thread until looking for one after looking at the product promos yesterday when the suit items appeared in the store. I did read through the 21 pages (as it was then) before my first post, and noted Marieah’s and Sickleyield’s statements that they wanted this to be the ultimate male suit package for Genesis, and that it was very specifically male in design, not unisex or female, despite the female shape fitting morphs.
Now I’ve got the suit in program and played, I can be more specific about the mistake in the jacket. I’m not saying this to be nitpicky, but because the suit is so excellent otherwise that the fact that there’s an error in a few of the morphs really leaps out and is a great pity.
The problem with the jacket is not with the base jacket at all, just some of the morphs which actually contradict the base jacket and another morph.
In the earlier posts in the thread, it was clear that Marieah and SY know that there is a ‘male’ pattern for buttons on jackets, shirts and waistcoats - the male pattern being that with the shirt, waistcoat or jacket open, the buttons are on the right side (the wearer’s right) and the buttonholes on the left. The shirt is fine - buttons on the right when opened, and the left edge over the right edge with the buttons sitting on top when closed. So is the waistcoat.
The default jacket, unmorphed is closed, with both buttons done up, And it is correct for a male jacket. the left edge is over the right edge (all left and right from the wearer’s pov), and the buttons are sitting on top of the left side of the jacket - not because the real ones would be attached to the left side, but because they are attached to the right and pushed through the buttonholes on the left side. So far so good.
The One Button morphs are also correct. They undo just the bottom button, with the two sides of the front of the jacket pulling apart. And quite correctly the undone bottom button stays in place on the RIGHT side of the jacket, as that’s the side the real one would be fixed to.(And I’m glad about that, because with a two button single-breasted jacket like this, a gentlemen will only ever do up the top button, never both. Having both buttons done up is a gauche faux pas, like Grant ordering red wine with fish in From Russia With Love that tips Bond off he’s not really an English gentleman, but actually rather more than that. One only does up both buttons on a double-breasted jacket.)
But ALL the open morphs that have the jacket completely open, both buttons, are wrong. They all have the buttons sticking to the left side of the suit instead of the right side they should be fixed to. That’s not only something you only see on ladies’ jackets, but it actually contradicts the way the jacket and buttons are when the jacket is closed or one button open. Really - load the jacket, look at the front unmorphed, how the left goes over the right with the buttons on top so the buttons must be fixed (in the real suit) to the right side. Dial in the One button morph and see how the bottom button stays on the right side (the suit/wearer’s right). Now dial in any of the open morphs and see how the bottom button this time stays on the left side, as does the top button.
So, there was no mistake in making this a male jacket in the base model. It is quite correct. And there wasn’t a mistake in the one button morph - the bottom button stays on the correct male side. But SY slipped upp when making the completely open morphs, keeping the buttons on the wrong side of the jacket just for those morphs, and the opposite of what she’s done on the one button morph.
I can certainly fix the jacket open morphs myself, altering the morphs so the buttons stay on the right side as they should. But this package is so good in every other way, i really hope SY will, when she gets back from holiday, fix those morphs herself in the actual package (and then the promos, where all the ones with the jacket open prominently feature the buttons on the wrong side, unfortunately).
(As I say, even anyone who knows nothing about there being male and female sides for buttons should be able to see that with the One Button morph the bottom button stays on the right side, but on the open morphs stays on the left, which clearly isn’t possible with a real jacket.)
The other issue, of course is the belt, which is fastened round the waist the female way (buckle on the right, tip to the right of the buckle when done up) rather than the male way (buckle on the left, tip to the left of the buckle when done up). For a man to have the belt the female way, while better for left handed people, is awkward for right-handers, a real no-no for anyone with pretensions of being a gentleman, and would actually get him into trouble in e.g. the US or UK militaries if done in uniform.
Sadly, i’ve tried my own suggestion of applying a -100% x-scale and it’s really not ideal. It no longer fits the trousers properly even just with everything else at deafult (other than having M5 dialled on the wearing Genesis), and e.g. the unbuckle and undress morphs really don’t match the trouser morphs (On Undress1 the inverted belt and trousers tilt in opposite directions). Is it fudgeable with scaling, translating, rotating, magneting etc - yes. But it will be a pain, and does let down the quality of everything else. I really, really hope SY will update the pack with a male worn belt in place of this female worn one.
You know ... given that the morphs, mesh and UVs are just sets of numbers, it really ought to be possible to make a script that simply generates a mirror clothing item, eveything just reflected left to right, mesh, morphs and UVs, to produce a male-worn belt from the current one with a click on the script. Pity I’m not a scripter.