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Genesis Morphing Business Suit Now in store [Commercial]
Posted: 27 August 2012 02:24 PM   [ Ignore ]   [ # 181 ]
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Aw YEAAAAH!!!!
Can’t wait for this one!

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Posted: 27 August 2012 06:28 PM   [ Ignore ]   [ # 182 ]
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WOW… watch options look awesome.  Now is there a morph to make the band and main watch smaller to look right on the ladies?  If there is a Rolex for the gals in real life I can’t imagine it being the same in size as the one for men.  Just wondering… grin

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Posted: 27 August 2012 06:44 PM   [ Ignore ]   [ # 183 ]
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RAMWolff - 27 August 2012 06:28 PM

WOW… watch options look awesome.  Now is there a morph to make the band and main watch smaller to look right on the ladies?  If there is a Rolex for the gals in real life I can’t imagine it being the same in size as the one for men.  Just wondering… grin

There’s not a morph as such for that - none of the suit items have female specific morphs aside from FBMs - the items just work for both. After reading your post, I did a bit of quick shrinkage on the x axis and I think it looks more like a female watch, although I personally prefer to wear a large man-sized watch.

Also, here are the rings and included options…

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Posted: 27 August 2012 08:09 PM   [ Ignore ]   [ # 184 ]
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Ah, that will do…. looks very nice!  grin

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Posted: 28 August 2012 11:24 AM   [ Ignore ]   [ # 185 ]
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This set just keeps on getting better every time I stop in to look! :)

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Posted: 29 August 2012 09:25 AM   [ Ignore ]   [ # 186 ]
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zigraphix - 28 August 2012 11:24 AM

This set just keeps on getting better every time I stop in to look! smile

Thanks Ziggy! I hope you like my latest efforts.

I’m working on the first texture expansion and, as I flagged earlier in this thread, I’m trying to take it in two very different directions. The first is very casual and the second will be very posh.

Here’s a flannel shirt and some old leather. I’m basically happy with it. The second is old denim. Ignore the knitted vest. It was an unsuccessful experiment. But I have done something I think is pretty cunning by putting the stitching on a normal map, which, because it doesn’t tile, allows me to use it over an incredibly high resolution tiled base layer.

Do check out the bigger version for detail…

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Posted: 29 August 2012 09:39 AM   [ Ignore ]   [ # 187 ]
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Stop.  Just ... stop!!!! If I want this set any more I am going to burst something I’d really rather not ...! wink

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Posted: 29 August 2012 09:42 AM   [ Ignore ]   [ # 188 ]
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WOW and WOW!  cool grin

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Posted: 29 August 2012 09:55 AM   [ Ignore ]   [ # 189 ]
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Oh! Quick question: Rigidity maps. I, um, have had some bad luck just recently with (older) clothes that have buttons on them, and they did not have right sort of rigidity maps applied to the buttons. I trust that these will have the buttony bits properly stiff? (At least they seem to be so in those latest pics, but I guess it won’t hurt to ask.)

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Posted: 29 August 2012 10:01 AM   [ Ignore ]   [ # 190 ]
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Skiriki - 29 August 2012 09:55 AM

Oh! Quick question: Rigidity maps. I, um, have had some bad luck just recently with (older) clothes that have buttons on them, and they did not have right sort of rigidity maps applied to the buttons. I trust that these will have the buttony bits properly stiff? (At least they seem to be so in those latest pics, but I guess it won’t hurt to ask.)

You’ll have to wait for the morph master to answer that one. But I’ve no issues at all with buttons bending…the buttons do move about when the jacket is morphed, but there are lots of button morphs to correct that. But bending…not, not at all.

I’m pleased you are liking these Richard. I’m amazed at how different it can look with these textures, and I think they will mix and match together pretty well for a casual look. I’m trying to do corduroy at the moment, but because it’s stripey there may be too much obvious distortion when morphs are applied.

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Posted: 29 August 2012 10:04 AM   [ Ignore ]   [ # 191 ]
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Marieah - 29 August 2012 10:01 AM

You’ll have to wait for the morph master to answer that one. But I’ve no issues at all with buttons bending…the buttons do move about when the jacket is morphed, but there are lots of button morphs to correct that. But bending…not, not at all.

Yay!

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Posted: 29 August 2012 10:05 AM   [ Ignore ]   [ # 192 ]
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The total versatility of taking from high end business suit, to formal wear to hippy wear is just fabulous!  You both are going to make some good money on this one.  Make sure and include as many promos as allowed to show off just how versatile this suit is so folks really get the message!  wink

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Posted: 29 August 2012 10:24 AM   [ Ignore ]   [ # 193 ]
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RAMWolff - 29 August 2012 10:05 AM

The total versatility of taking from high end business suit, to formal wear to hippy wear is just fabulous!  You both are going to make some good money on this one.  Make sure and include as many promos as allowed to show off just how versatile this suit is so folks really get the message!  wink

Yes, that’s exactly the idea. All the “business” type textures one would want are included in the product which, along with the original pinstripes which I’ll pack up as release freebie, that side of it taken care of.

I really love the casual look on it. Yes, lots of promos and I’m using bigger ones too, as you can see from Gemologica.

The second texture expansion will take it in the other direction - velvet, satin and gorgeous embroidered silk waistcoats that will co-ordinate with all the other textures.I have a WIP on that which almost looks like a smoking jacket…I was going to just do one texture set, but the two ideas don’t sit comfortably together in the same product.

Here’s my early satin and velvet WIP. It’s using ds default surfaces but I could probably do better with HSS. I’m just in two minds about using it because people get very confused at the preview looking different to the rendered version, and it doesn’t play well with ds default shaders it you’re swapping from one to the other.

Excuse the non-matching buttons and the odd bow tie. I had no morphs for it at the time.

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Posted: 29 August 2012 10:39 AM   [ Ignore ]   [ # 194 ]
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Looks very .... LOUD!  lmao.  Yea, the velvet needs some more softness to it.  I do remember a nice velvet shader in your Fabricator pack that might give you a nice base…. can’t remember off hand if it was in the main Fabricator pack or one of the other packs that followed.  Old brain fart and too much on my mind today already!  lol

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Posted: 29 August 2012 10:45 AM   [ Ignore ]   [ # 195 ]
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RAMWolff - 29 August 2012 10:39 AM

Looks very .... LOUD!  lmao.  Yea, the velvet needs some more softness to it.  I do remember a nice velvet shader in your Fabricator pack that might give you a nice base…. can’t remember off hand if it was in the main Fabricator pack or one of the other packs that followed.  Old brain fart and too much on my mind today already!  lol

That’s basically the one I used, HSS might be the way to go. It has a velvet setting that gives a soft fuzzy look and two different spec colors can add real depth. If I use it for the whole set, it should be okay.

I was trying for a nice conservative burgundy here, but I don’t think I quite hit it.lol. But I would probably do it in a burgundy…

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