Digital Art Zone

 
   
93 of 100
93
Just Because I Can. STUPID THREAD III
Posted: 30 September 2012 10:02 PM   [ Ignore ]   [ # 1381 ]
Power Member
Avatar
RankRankRank
Total Posts:  1332
Joined  2010-03-25
wendy♥catz - 30 September 2012 09:27 PM

you want stooooopid read the comments on my latest video upload!

Dang wendy..lol   those are some really off the wall comments.

 Signature 

My Daz & Poser animations
YouTube
http://www.youtube.com/user/IvySummers1

Profile
 
 
Posted: 30 September 2012 10:40 PM   [ Ignore ]   [ # 1382 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4869
Joined  2009-02-26
Ivy - 30 September 2012 09:56 PM

Thanks spyro . i think i understand some of what your trying to tell me. so the scale are different between poser/daz and 3dsmax.. i thought i was doing something wrong. now i understand what you told me. I’ll give it a try and see how it works.

Also I think saving as a obj file is better for me right now because i am still learning this and wasn’t to sure how the fxb function even worked..lol.

Thought the texture maps i made were custom fit for 3ds max so when i try to use them in daz or poser the scale of the texture was also large and can’t be edited in poser.. so i guess i have to rescale the textures as well.

Gag. all this 3ds stuff is giving me a headache…lol
so once i save as a obj and i load it into daz or poser i could recreate new textures for poser to fit the obj made correct.? would that be easier to do it that way than to try to resize the 3ds texture map to fit poser scale as well .. and f i do it that way will i need to have the textures in my runtime in order for it to work in daz or poser?
what about the bump-map option in 3ds does that carry over in the uv mapping as well?

there is so many options I’m lost in a maze of the program..lol

I’ve been writing down all my questions to ask the teacher Tuesday..lol
really though thank you for the help spyro.

 

Yeah there is sooooooooooooo much in Max, I’m trying to simplify things but they are such broad answers, and I bet there are millions of ways of doing it that I just don’t know yet. And FYI - I was never taught how to export 3ds max stuff to Daz or poser, which is expected that they wouldn’t… Unfortunately I don’t know anything really on Maya… I was only taught Max.

My primary objective when using 3ds max with daz is the model, scale, placement and it’s UV mapping. I havent stuggled much to get materials from Max to Daz because Daz don’t have MentalRay.

“what about the bump-map option in 3ds does that carry over in the uv mapping as well?”

That depends on the shader, I have a feeling Daz will read the default 3ds max shader and will allow textures and their settings to carry over… The colors on my arrow surprisingly came across to daz, until recently, It has not arrived with any texture settings. If you are referring to surfacing displacement modifier, which uses a texture image, then Yes it will come across… But I assume You indeed meant bump textures/maps not an actual modifier.

so once i save as a obj and i load it into daz or poser i could recreate new textures for poser to fit the obj made correct.?

Yes. The object is like any object in daz or poser. You have full control over the surfacing tab and can apply any supported shader for example: the common Human Surface Shader for instance. I dont know about poser, but in daz you can control the tiling, placement and rotation of textures. (When you learn UVW Mapping in class, none of this will be necessary, and your textures will fit perfectly in daz just as it does in 3ds max)

would that be easier to do it that way than to try to resize the 3ds texture map to fit poser scale as well .. and f i do it that way will i need to have the textures in my runtime in order for it to work in daz or poser?

Only play with the textures once you have a successful export, and that your happy with the imported rotations, trans, Scale. I generally dont put my 3ds textures in Daz runtime… It’s faster and easier just to have it load the textures and other files from a designated folder in ‘My Documents’ I called mine something like ‘3dsMax-DazExport’ It has everything daz needs for those files. I prefer it that way because its faster navigation and doesn’t clog up my daz runtime. (But that’s just preference, you can export that stuff where ever, But do keep it all together) I also think that the texture map will rescale with the item, I haven’t had any problems in that respect. But give the scaling a go, make sure you don’t save over your 3ds max scene though, you don’t want to ever loose the original, trust me.

I wish it was simple to explain all this, but the 3d software is just so advanced LOL
But you seem like you’re really getting there! So Good for you! cheese

Feel free to PM we when ever smile

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 30 September 2012 10:48 PM   [ Ignore ]   [ # 1383 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7203
Joined  2009-07-13

there are simillar issues in that Carrara proceedural shaders do not export.
even Poser materials generally do not work in studio.
uv mapped texture images is the only real universal way of doing stuff.
I have been looking at mtl files and how obj files read them in notepad as aresult of playing with other software suites,
some quite interesting differences, learning to “fix” them

 Signature 

WARNING do not click tongue rolleye what video horrors will be seen if you do cannot be unseen.
my render thread

Profile
 
 
Posted: 30 September 2012 10:56 PM   [ Ignore ]   [ # 1384 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4869
Joined  2009-02-26

@ Ivy - Do ask your teacher everything… Man I have a huge list of questions I’d love to ask my previous teacher! 3D was pretty new in my area, and they brought in a teacher/ Professional 3d modeler/Animator from the west. He was absolutely genius! Though he returned home after my diploma… I wish he were still here, 3d has became my passion lol And I keep finding myself in area’s of the software that they just couldn’t fit in our course schedule.

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 30 September 2012 10:58 PM   [ Ignore ]   [ # 1385 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4869
Joined  2009-02-26
wendy♥catz - 30 September 2012 10:48 PM

there are simillar issues in that Carrara proceedural shaders do not export.
even Poser materials generally do not work in studio.
uv mapped texture images is the only real universal way of doing stuff.
I have been looking at mtl files and how obj files read them in notepad as aresult of playing with other software suites,
some quite interesting differences, learning to “fix” them

Yes indeed, UVW maps are really vital to cross software applications. I would have a lot of difficulties without UV mapping! And Ivy, they will teach you it, and it’s one of the vitals you will want to know

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 01 October 2012 05:10 AM   [ Ignore ]   [ # 1386 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6051
Joined  2003-10-09
wendy♥catz - 30 September 2012 09:52 PM

lol! I have a tendency to poke the trolls with a stick!
they hate a certain dance aniblock combo I keep repeatedly using even though I have literally thousands of bvh, mocap and other motions on my hardrive to choose from.
so
I keep reusing it!!!
did on that video too!
they keep telling me to get some other moves lol!
also file extension wmv after my title
and the classic
this video was uploaded from an android phone
or
no description avalaible
which I get in my description if I do not type one depending on whether I upload from my desktop or Galaxy tab.
I get a lot of comments on both!

Whenever you post a link to a new video, Wendy, I end up spending a long time in your garden of madness, lol. The effect is much like a psychoactive medication.
My current theory is that you yourself probably do not have brain damage, but you may be a carrier. smile
And reading the comments are half the fun. For “Hell Farm” I especially liked “Shrek 5 is looking good.”

 

 Signature 

My Renderosity Gallery - My DAZ Gallery - My ShareCG Freebies
“I hope that after I die, people will say of me: ‘That guy sure owed me a lot of money.’” - Jack Handey

Profile
 
 
Posted: 01 October 2012 05:36 AM   [ Ignore ]   [ # 1387 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

I’m a Big fan of Wendy’s Wacky Weird world, I laugh, I cry, I gasp, and many other emotions run through me when I watch her stuff. I’m a BIG fan of the Vacation ones, they just get me every time. If you have not caught them try to watch them in order. Then come back and let me know just when your brain melted. Such fun.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 01 October 2012 02:51 PM   [ Ignore ]   [ # 1388 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6051
Joined  2003-10-09

I’m hungry. Gonna hunt and gather some supper soon. Maybe track down a herd of cheeseburgers. I would rather have chili but that would require a 24 mile round-trip. My tribe fears to wander that far from the caves because it will be dark soon and the evil spirits will be roaming the night.

 Signature 

My Renderosity Gallery - My DAZ Gallery - My ShareCG Freebies
“I hope that after I die, people will say of me: ‘That guy sure owed me a lot of money.’” - Jack Handey

Profile
 
 
Posted: 01 October 2012 03:39 PM   [ Ignore ]   [ # 1389 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7505
Joined  2004-07-21

Sometimes I have difficult finding something in control panel.  I know what I need to get done but I forget what the name of that function that does it is.  The list is by alphabetical order so once I remember the right name I can see it right away.

 Signature 

Hello, Sweetie!
click me to save my dragon eggs

Who is cuter Loki or Thor?

 

Profile
 
 
Posted: 01 October 2012 10:30 PM   [ Ignore ]   [ # 1390 ]
Power Member
Avatar
RankRankRank
Total Posts:  1817
Joined  2011-07-31

Sometimes?  I always have problems finding what I want to do in Control Panel.

 Signature 

AtticAnne in Austin TX


FREE GANGSTER RPG GAME

Profile
 
 
Posted: 01 October 2012 10:35 PM   [ Ignore ]   [ # 1391 ]
Power Member
Avatar
RankRankRank
Total Posts:  1817
Joined  2011-07-31
wendy♥catz - 30 September 2012 10:48 PM

there are simillar issues in that Carrara proceedural shaders do not export.
even Poser materials generally do not work in studio.
uv mapped texture images is the only real universal way of doing stuff.
I have been looking at mtl files and how obj files read them in notepad as aresult of playing with other software suites,
some quite interesting differences, learning to “fix” them

I’ll be waiting for you to teach me how to fix them.

 Signature 

AtticAnne in Austin TX


FREE GANGSTER RPG GAME

Profile
 
 
Posted: 01 October 2012 10:55 PM   [ Ignore ]   [ # 1392 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7203
Joined  2009-07-13

Anne, the thread might even help Spiro and Ivy with obj and mtl files
basically if it is uv mapped, it can read a mtl file if you point it to it in the first sentence of the obj file
I have re-exported stuff without mtl files and added mtllib nameoffile.mtl to the obj in note pad to get it to read a file for the original unmodified version
also you can change things like making it load with backfaces etc in the mtl file in notepad, or the kind of image used using find and replace for dds to jpg for example if you batch converted the images because your program does not read them like I did.

 Signature 

WARNING do not click tongue rolleye what video horrors will be seen if you do cannot be unseen.
my render thread

Profile
 
 
Posted: 02 October 2012 12:48 AM   [ Ignore ]   [ # 1393 ]
Addict
Avatar
RankRankRankRank
Total Posts:  10723
Joined  2007-11-06
Jaderail - 01 October 2012 05:36 AM

I’m a Big fan of Wendy’s Wacky Weird world, I laugh, I cry, I gasp, and many other emotions run through me when I watch her stuff. I’m a BIG fan of the Vacation ones, they just get me every time. If you have not caught them try to watch them in order. Then come back and let me know just when your brain melted. Such fun.

...me too. I laugh I gasp, I cry, I kiss more brain cells goodbye.

...but it feels so good.

 Signature 

...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

Profile
 
 
Posted: 02 October 2012 07:27 AM   [ Ignore ]   [ # 1394 ]
Power Member
Avatar
RankRankRank
Total Posts:  1817
Joined  2011-07-31
wendy♥catz - 01 October 2012 10:55 PM

Anne, the thread might even help Spiro and Ivy with obj and mtl files
basically if it is uv mapped, it can read a mtl file if you point it to it in the first sentence of the obj file
I have re-exported stuff without mtl files and added mtllib nameoffile.mtl to the obj in note pad to get it to read a file for the original unmodified version
also you can change things like making it load with backfaces etc in the mtl file in notepad, or the kind of image used using find and replace for dds to jpg for example if you batch converted the images because your program does not read them like I did.

Thanks for the thread link, Wendy.  Very interesting.  I enjoy getting into the guts of things.

 Signature 

AtticAnne in Austin TX


FREE GANGSTER RPG GAME

Profile
 
 
Posted: 02 October 2012 08:04 AM   [ Ignore ]   [ # 1395 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4869
Joined  2009-02-26

Does anyone happen to know of any good cloth making threads for genesis? I think I want to have a look and see if it’s worthwhile in pursuing.

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
   
93 of 100
93