Thanks spyro . i think i understand some of what your trying to tell me. so the scale are different between poser/daz and 3dsmax.. i thought i was doing something wrong. now i understand what you told me. I’ll give it a try and see how it works.
Also I think saving as a obj file is better for me right now because i am still learning this and wasn’t to sure how the fxb function even worked..lol.
Thought the texture maps i made were custom fit for 3ds max so when i try to use them in daz or poser the scale of the texture was also large and can’t be edited in poser.. so i guess i have to rescale the textures as well.
Gag. all this 3ds stuff is giving me a headache…lol
so once i save as a obj and i load it into daz or poser i could recreate new textures for poser to fit the obj made correct.? would that be easier to do it that way than to try to resize the 3ds texture map to fit poser scale as well .. and f i do it that way will i need to have the textures in my runtime in order for it to work in daz or poser?
what about the bump-map option in 3ds does that carry over in the uv mapping as well?
there is so many options I’m lost in a maze of the program..lol
I’ve been writing down all my questions to ask the teacher Tuesday..lol
really though thank you for the help spyro.
Yeah there is sooooooooooooo much in Max, I’m trying to simplify things but they are such broad answers, and I bet there are millions of ways of doing it that I just don’t know yet. And FYI - I was never taught how to export 3ds max stuff to Daz or poser, which is expected that they wouldn’t… Unfortunately I don’t know anything really on Maya… I was only taught Max.
My primary objective when using 3ds max with daz is the model, scale, placement and it’s UV mapping. I havent stuggled much to get materials from Max to Daz because Daz don’t have MentalRay.
“what about the bump-map option in 3ds does that carry over in the uv mapping as well?”
That depends on the shader, I have a feeling Daz will read the default 3ds max shader and will allow textures and their settings to carry over… The colors on my arrow surprisingly came across to daz, until recently, It has not arrived with any texture settings. If you are referring to surfacing displacement modifier, which uses a texture image, then Yes it will come across… But I assume You indeed meant bump textures/maps not an actual modifier.
so once i save as a obj and i load it into daz or poser i could recreate new textures for poser to fit the obj made correct.?
Yes. The object is like any object in daz or poser. You have full control over the surfacing tab and can apply any supported shader for example: the common Human Surface Shader for instance. I dont know about poser, but in daz you can control the tiling, placement and rotation of textures. (When you learn UVW Mapping in class, none of this will be necessary, and your textures will fit perfectly in daz just as it does in 3ds max)
would that be easier to do it that way than to try to resize the 3ds texture map to fit poser scale as well .. and f i do it that way will i need to have the textures in my runtime in order for it to work in daz or poser?
Only play with the textures once you have a successful export, and that your happy with the imported rotations, trans, Scale. I generally dont put my 3ds textures in Daz runtime… It’s faster and easier just to have it load the textures and other files from a designated folder in ‘My Documents’ I called mine something like ‘3dsMax-DazExport’ It has everything daz needs for those files. I prefer it that way because its faster navigation and doesn’t clog up my daz runtime. (But that’s just preference, you can export that stuff where ever, But do keep it all together) I also think that the texture map will rescale with the item, I haven’t had any problems in that respect. But give the scaling a go, make sure you don’t save over your 3ds max scene though, you don’t want to ever loose the original, trust me.
I wish it was simple to explain all this, but the 3d software is just so advanced LOL
But you seem like you’re really getting there! So Good for you!
Feel free to PM we when ever