How do I stop a rigged model's arm from attracting the torso when the arm moves?
I am rigging a model of a human skeleton in Carrara 8. To avoid confusion in discussing this, I shall refer to the elements of the model as "model bones" and the Carrara structural bones as "Carrara bones." The model bones are not welded. I have created an entire Carrara skeleton for the model, but if I attach all the Carrara bones to their corresponding model bones, the model arms attract and distort other parts of the model when they move. This is the model skeleton with its Carrara skeleton showing: