Digital Art Zone

 
     
A Stationary Stone Gathers Moss
Posted: 28 July 2012 09:42 PM   [ Ignore ]
Power Member
Avatar
RankRankRank
Total Posts:  1997
Joined  2006-08-27

Been working on some some moss. It’s a combination of hair, meta-ball object, spline object, surface replicator and various shader functions.

Image Attachments
Moss.jpg
Picture_1.png
Profile
 
 
Posted: 28 July 2012 11:12 PM   [ Ignore ]   [ # 1 ]
Member
Rank
Total Posts:  115
Joined  2010-02-10

Looks good!

 Signature 

Razor42

MY STORE   

MY GALLERY

Profile
 
 
Posted: 29 July 2012 06:27 AM   [ Ignore ]   [ # 2 ]
Active Member
Avatar
RankRank
Total Posts:  559
Joined  2010-09-22

Needs a shave!

Profile
 
 
Posted: 29 July 2012 08:40 AM   [ Ignore ]   [ # 3 ]
Power Member
Avatar
RankRankRank
Total Posts:  1997
Joined  2006-08-27

I tried using just shaders, but it didn’t look right. From a distance it wasn’t awful, but any kind of closer angle, just didn’t do it for me. The hair so far has looked the best. I’m thinking of using either the plant editor or making an object that would more closely resemble the photosynthesizing part of the moss and replicating it. Kind of depends on how much work I want to put into it.

Profile
 
 
Posted: 30 July 2012 04:18 AM   [ Ignore ]   [ # 4 ]
Member
Rank
Total Posts:  33
Joined  2010-01-30

I think the moss looks really good. Nice idea to use “hair” Good luck in developing this idea further

Profile
 
 
Posted: 30 July 2012 07:34 AM   [ Ignore ]   [ # 5 ]
New Member
Avatar
Total Posts:  2
Joined  2005-10-16

Interesting rendering.

I LOVE the thread title! grin

Profile