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A Stationary Stone Gathers Moss
Posted: 28 July 2012 09:42 PM   [ Ignore ]
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Been working on some some moss. It’s a combination of hair, meta-ball object, spline object, surface replicator and various shader functions.

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Moss.jpg
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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 28 July 2012 11:12 PM   [ Ignore ]   [ # 1 ]
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Looks good!

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Razor42 - Design Anvil

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Posted: 29 July 2012 06:27 AM   [ Ignore ]   [ # 2 ]
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Needs a shave!

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Posted: 29 July 2012 08:40 AM   [ Ignore ]   [ # 3 ]
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I tried using just shaders, but it didn’t look right. From a distance it wasn’t awful, but any kind of closer angle, just didn’t do it for me. The hair so far has looked the best. I’m thinking of using either the plant editor or making an object that would more closely resemble the photosynthesizing part of the moss and replicating it. Kind of depends on how much work I want to put into it.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 30 July 2012 04:18 AM   [ Ignore ]   [ # 4 ]
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I think the moss looks really good. Nice idea to use “hair” Good luck in developing this idea further

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Posted: 30 July 2012 07:34 AM   [ Ignore ]   [ # 5 ]
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Interesting rendering.

I LOVE the thread title! grin

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