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Celebrity Look-a-Likes for 3D figures
Posted: 10 June 2013 01:20 AM   [ Ignore ]   [ # 451 ]
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Ariah81 - 09 June 2013 09:44 AM

I though Jessica Chastain at first (red hair), but then again, she doesn’t remind me of anyone in particular. Like Rogerbee said, a V4 with a nice texture wink

As for Fugitive, I don’t know as well. Perhaps she’s just a generic tough lady.

Nah, I can’t place Fugitive either.

Are you working on anyone new?

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Posted: 10 June 2013 09:49 AM   [ Ignore ]   [ # 452 ]
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Jessica Hamby from True Blood?

Rogerbee - 10 June 2013 01:20 AM
Ariah81 - 09 June 2013 09:44 AM

I though Jessica Chastain at first (red hair), but then again, she doesn’t remind me of anyone in particular. Like Rogerbee said, a V4 with a nice texture wink

As for Fugitive, I don’t know as well. Perhaps she’s just a generic tough lady.

Nah, I can’t place Fugitive either.

Are you working on anyone new?

CHEERS!

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Posted: 10 June 2013 11:35 AM   [ Ignore ]   [ # 453 ]
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Mmm, don’t know, I’m not familiar with her character. Perhaps she’s from a season I’ve not seen yet.

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Posted: 12 June 2013 03:17 AM   [ Ignore ]   [ # 454 ]
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Is there joseph morgan look alike Klaus from Vampire diaries

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Posted: 19 June 2013 07:12 PM   [ Ignore ]   [ # 455 ]
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I can’t believe I’m asking this, but has anyone ever seen a Nicolas Cage look alike?

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Posted: 21 June 2013 08:51 AM   [ Ignore ]   [ # 456 ]
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i have never heard of one sorry!

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Posted: 21 June 2013 09:27 AM   [ Ignore ]   [ # 457 ]
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There was a discussion (I can’t find it now) about how Genesis1’s fewer polygons make emulating specific people a bit difficult.  Is Genesis2’s greater poly density making it any easier?  Anybody given this a shot yet?

I realize it’s early since G2 just came out yesterday, but I’m currently on the “no” side of the buy/don’t-buy fence and I’m looking for things that’d make it worth my while.

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Posted: 21 June 2013 03:50 PM   [ Ignore ]   [ # 458 ]
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KickAir 8P - 21 June 2013 09:27 AM

There was a discussion (I can’t find it now) about how Genesis1’s fewer polygons make emulating specific people a bit difficult.  Is Genesis2’s greater poly density making it any easier?  Anybody given this a shot yet?

I realize it’s early since G2 just came out yesterday, but I’m currently on the “no” side of the buy/don’t-buy fence and I’m looking for things that’d make it worth my while.

Genesis 1 has more polygons than V4 when at usual subdivision levels. It’s only low poly at base resolution. And you can add any level of detailing you like with normal maps (which both Poser and DS support nowadays).

Personally I think all the proclaimed advantages of Genesis 2 are pretty bogus, and all the Genesis 1 ‘issues’ stated have solutions without any new figure (like just making actual proper custom morphs in clothes for the main male and female shapes, not just relying on autofit, and providing alternate UVs for upperbody clothing for use on bug breasted female shapes to deal with texture stretching issues). I rather think the whole reason for the Genesis 2 product is simply to increase revenue by getting everyone (they think) to feel they have to buy loads of stuff essentially starting from scratch again (body morph set, head morph set, muscle morph set, creature morph set, all the basic clothing types etc etc), not for any actual reason of real progress, and they ended up scraping the bottom of the barrel trying to invent supposed benefits. On going from V2 to V3 to S3 to V4 to Genesis, and M2 to M3 to D3 to Genesis, I could immediately see the real leaps forward in development and performance at each stage, and the benefits were very, very obvious to me. But I’ve looked at Genesis 2 and the claimed benefits over Genesis 1, and I just don’t see it. All I see, with separate Genesis 2 Male and Female figures, is a return to few male-type clothes being produced for and gaping holes in the wardrobe of the future Genesis 2 Male figure, as with M2/M3/D3/M4, and even fewer non-sexy, non-girly, non-fairy unisex type clothes for Genesis 2 Female.

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Posted: 21 June 2013 05:06 PM   [ Ignore ]   [ # 459 ]
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DavidGB - 21 June 2013 03:50 PM

It’s only low poly at base resolution.

Base resolution is all that matters for morph details.

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Posted: 21 June 2013 05:22 PM   [ Ignore ]   [ # 460 ]
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Agent_Unawares - 21 June 2013 05:06 PM
DavidGB - 21 June 2013 03:50 PM

It’s only low poly at base resolution.

Base resolution is all that matters for morph details.

interesting how V4 (70000 polys) character morphs work fine on Genesis 1 (19000 polys base, 76000 with 1 level of subd) after conversion with GenX.

It is also possible to morph the subdivided mesh. And for really fine detail it doesn.t matter how many morphs there are or aren’t to a normal map.

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Posted: 22 June 2013 12:37 PM   [ Ignore ]   [ # 461 ]
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perhaps VYK Marion is Robin Tunney
http://www.renderosity.com/mod/bcs/vyk-marion/99664/

http://www.bio27.com/wp-content/uploads/robin-tunney-chicago.jpg

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Posted: 24 June 2013 07:21 PM   [ Ignore ]   [ # 462 ]
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eyeteeth - 22 June 2013 12:37 PM

perhaps VYK Marion is Robin Tunney
http://www.renderosity.com/mod/bcs/vyk-marion/99664/

http://www.bio27.com/wp-content/uploads/robin-tunney-chicago.jpg

I was thinking it was a young Jennifer Connelly, but Robin Tunney seems to be a better match.

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Posted: 27 June 2013 11:22 AM   [ Ignore ]   [ # 463 ]
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Alicia Keys?
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=99661

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3D Celebrity Lookalikes

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Posted: 27 June 2013 02:43 PM   [ Ignore ]   [ # 464 ]
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nDelphi - 27 June 2013 11:22 AM

Alicia Keys?
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=99661

i think probably. the 3d character’s nose is softer though. but that is the same for a lot of 3d lookalikes for some reason.

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Posted: 01 July 2013 11:19 AM   [ Ignore ]   [ # 465 ]
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Marnie is a nice model of Devon Aoki
http://www.renderosity.com/mod/bcs/marnie/99729/

http://backalleypics.com/Pictures/Letter D/Devon Aoki/Devon Aoki 68.jpg

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