And I’m such a Newb.
In D|S there is some short cut key that tells D|S to forget an old texture or other image that was once loaded but has since been updated and to re-load the file. Necessary if you are fine tuning eg a character’s skin as D|S does not automatically pick up the revised texture.
I seem to be having a similar problem in Carrara where I update a surface replicator distribution map but ghosts of the old one seem to live on - sometimes bizarrely seeming to combine the old and the new.
Are there any tips on how to totally re-set C’s view of a distribution map?
Here’s the example. I needed a small vertical bar in the middle of a replicator to be empty of objects. I created a tiff with a vertical bar. Worked. But the orientation was wrong. Vertical in my graphics editor was horizontal in “top” view in C. Easy. Paint the bar over with white and cut out a horizontal black bar. And now in C I have an empty cross - both vertical and horizontal emptiness.
I just do not understand.
If a create an entirely new map, it is all good, and if I then reload the old map it is also all good. So why couldn’t I get C to update the old map. And then bizarre upon bizarre ... deleting the original map and copying the “correct” one to the old name suddenly resurrects the cross artefact. It’s like vampire distribution maps! You can’t kill them. Obviously some retained memory in C. How do I delete it?
And maybe even more bizarre; even though the GUI shows the cross artefact, it is looking like a render does not. Seriously mind-warping stuff.
As always, any help gratefully received. Lx