I’ve been trying to create my first conforming clothing for V4, in DS Pro 4, and have gotten as far as creating the rigged dress out of the Figure Setup Tool and adjusting some of the Grouping and some of the bones.
Now, after conforming it to V4 and transforming her shoulder up and down, some unexpected deformations appear.
I thought maybe it was a Joint Tool thing I could adjust, but apparently the problem is more than just that. In the first place, I’m seeming to get “static” red areas at both ends of the bone, which doesn’t seem right to me.
I’ve included a screen capture of the shoulder selected in the Joint Editor and transformed down a bit.
Can anyone spot the problem?