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Zbrush 4R4 is finally here
Posted: 26 July 2012 08:15 PM   [ Ignore ]
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I am very excited for the new features ..  the Q Remesher + replacing parts of the model with different models and 10.000 undo that are some of the new features I was waiting for.

you can read more about the new features by clicking the link bellow

http://www.pixologic.com/zbrush/features/ZBrush4R4/feature-list/

Cath

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Posted: 26 July 2012 10:56 PM   [ Ignore ]   [ # 1 ]
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Sorry i beat you on this one in the PA forum LOL!
Yes it an excellent upgrade making you own custom insert brushes with curves, sooo many ideas. I will be waiting for your Tut !!!

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Posted: 27 July 2012 01:10 AM   [ Ignore ]   [ # 2 ]
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but not everyone have access to the PA forum hehe
I already played all evening the insert mesh brushes are amazing also new Qremesher the work would be done so much easy now .

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Posted: 27 July 2012 01:23 AM   [ Ignore ]   [ # 3 ]
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Yes this will be a good place to learn from each other. I’m only through all the tuts once so it will take a few more time before they start sticking in the old brain Box LOL. I haven’t figured out how to use the guides on the QRemesher. I’m starting to see some examples on utube. Here’s one I liked
http://www.youtube.com/watch?v=MVuI-P7MOGU

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Posted: 27 July 2012 01:48 AM   [ Ignore ]   [ # 4 ]
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Downloading it right this instance…can’t wait to play.


Cath, any hints on doing texture maps for Genesis in Zbrush?


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Posted: 27 July 2012 02:31 AM   [ Ignore ]   [ # 5 ]
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mmm a nice re-topology update LOL

now we need more Zbrush vs Daz tutorials.

only a few poor excists.

we need more well done Zbrush tutorials here…

Where are all the tutorial creator vendors?
sell more useful tutorials and not only content to new 3d users.

it’s more fun to teach people then sell 1 model.
with more users = more millions of available content
to all of us.

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Posted: 27 July 2012 03:09 AM   [ Ignore ]   [ # 6 ]
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I LOVE the new features..Time to start studying again…..

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Posted: 27 July 2012 04:21 AM   [ Ignore ]   [ # 7 ]
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I am doing only displacement and normal maps or eventual cavity maps in Zbrush, texturing process is to bad for me in Zbrush and the effect will be not optimal in DS it is good for high end rendering software , or eventually you can do is using Photoshop bridge and Zbrush what give better result, I am doing my textures still using DP3D with Photoshop bridge and I like it . The most turn off are all genesis UV’s that are overlapped and you need to finish the full texturing before extracting the templates.

Pendraia - 27 July 2012 01:48 AM

Downloading it right this instance…can’t wait to play.


Cath, any hints on doing texture maps for Genesis in Zbrush?


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Posted: 27 July 2012 04:37 AM   [ Ignore ]   [ # 8 ]
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Well, every vendor is individual with own business , there are not group
as I not see anybody will split the money with me or others
so don’t wonder, everyone keep today stuff for them self , minder concurrency more money for us hahahaha

beside there is not big deal selling tutorials
and one tutorial will never bring as much as one model

and that is reality ...

well DAZ should open classes for new vendors and I see business in that
as myself I run private classes not so long ago and that is different story

and to teach anybody in public ended always into profit of others without even of any credits so I am little tired of that after 14 years ,beside that I am very busy with project inside and outside this community and lately it is hard to find any time for anything else but in the winter period I would for sure have some time for tips and tricks

fixme12 - 27 July 2012 02:31 AM

mmm a nice re-topology update LOL

now we need more Zbrush vs Daz tutorials.

only a few poor excists.

we need more well done Zbrush tutorials here…

Where are all the tutorial creator vendors?
sell more useful tutorials and not only content to new 3d users.

it’s more fun to teach people then sell 1 model.
with more users = more millions of available content
to all of us.

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Posted: 27 July 2012 08:20 AM   [ Ignore ]   [ # 9 ]
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Yes the insert brushes are a bit tricky to get good results the mesh insert and the poly-group needs to have around the same resolution or the insert mesh gets divided up to match the main mesh. I made up my own brush with a hexagonal cylinder very low res but I was tying to think ahead on how it would look with sub-D on. Defiantly has to be open ended or it won’t work. So don’t expect mesh fusion to work with all insert brushes. Alt drag the brush will put it on the inside. The tube insert is a bit heavy to be usable so you’re better building your own.  With just these tubes it added 200k . So still playing.

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Posted: 27 July 2012 02:40 PM   [ Ignore ]   [ # 10 ]
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They should made that simple mesh insert in DS , that would be cool for building new stuff .

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Posted: 27 July 2012 06:54 PM   [ Ignore ]   [ # 11 ]
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Just subscribing in case there is some more info here to go Gaga over!  *just a little monster*  raspberry

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Posted: 27 July 2012 07:51 PM   [ Ignore ]   [ # 12 ]
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it does make any sense t build informational thread that are flushed down in 3 days replaced by ODD thread that have nothing to do with 3D or this community at all ? it is sad ..  other forum boosting each day with cool innovative info , and here just sales and commercial and nobody even want to share anything , it getting really backwards

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Posted: 27 July 2012 08:34 PM   [ Ignore ]   [ # 13 ]
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Part of the issue, which DAZ should have put at the TOP of the list is to make sure that newly posted to thread got put to the top of the page, instead if your not subscribed you WILL NOT see that thread in another day ever again!  BAD DAZ, BAD!  *spank spank spank*  If Frank or Richard or Cho comes in here and tells me it’s on the list I’m going to spank them too!  GRRRRRRRRRRRR cool mad

.

In the long run this hurts their business and turns off forum members and quite frankly I’ve seen some past folks that STILL support Genesis take their business to ‘Rosity to sell stuff.  I’m sure it will all be worked out EVENTUALLY but it’s just not doing their business, as a whole, any good in the mean time!

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Posted: 28 July 2012 02:23 AM   [ Ignore ]   [ # 14 ]
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Well starting to get the hang of the curve settings weld option on brush modify is a good one to. There are going to be so many tentacle beast it won’t be funny.

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Posted: 28 July 2012 05:48 AM   [ Ignore ]   [ # 15 ]
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We spent a few hours playing with that tool yesterday too.

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