Can it be achieved with the shader mixer or shader builder? Or is it one of those things that could only be achieved with the scripted 3Delight?
Has anyone any clue where to find the ability to specify polygonal bokeh shapes in DS4.5?
None of those, AFAIK, currently. You can however write a C++ plug-in to access it, or make a feature request here at DAZ. I’m not positive but this thread at 3Delight seems to have the correct syntax: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2978
Does anybody know what the address of the 3Delight bug-tracker is?