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DS4.5 RC3 / 3Delight Changelog Entry: ability to specify polygonal bokeh shapes
Posted: 26 July 2012 03:59 PM   [ Ignore ]
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In the DAZ Studio 4 Change log

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#release_candidate_3


I found the following entry:


Update 3Delight render engine to 10.0.50; see 3Delight Change Log notes between 9.0.123 and 10.0.50 for more details.


I followed that link to this document:


http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_changelog

The one entry I found most interesting was:

“10.0.17 - 2011-11-30

3Delight

Added ability to specify polygonal bokeh shapes (aperture control) (#3363).


Quick side note:
Bokeh is one of the favorite tools of photographers. The most expensive lenses give the most amazing bokeh. Some people prefer round bokeh others also like hexagons or other shapes for artistic reasons.
To put it simple the bokeh is the shape of the “blur” in the background. The shape of the aperture panels is specially noticable when a light source is in the background.


I would find it amazing to customize the bokeh in DS4.5. But where is that ability “hidden”? Can it be achieved with the shader mixer or shader builder? Or is it one of those things that could only be achieved with the scripted 3Delight?

Has anyone any clue where to find the ability to specify polygonal bokeh shapes in DS4.5?

 

 

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Posted: 26 July 2012 04:03 PM   [ Ignore ]   [ # 1 ]
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Remember that not all features of the full 3Delight are available in DS.

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DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

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Posted: 26 July 2012 04:31 PM   [ Ignore ]   [ # 2 ]
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Richard Haseltine - 26 July 2012 04:03 PM

Remember that not all features of the full 3Delight are available in DS.


Not quite true.  One can download the standalone 3DL for free and use ALL the features, even from DS.


Kendall

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Posted: 27 July 2012 12:22 AM   [ Ignore ]   [ # 3 ]
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That is an interresting feature for sure. You can fill a bug report and ask for the feature. Till then you can try to get it through scripted 3delight or an easier way would be to export to rib and modify it and render with external 3delight. I’m not 100% sure because I quickly read the 3delight doc but that should work

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Posted: 28 July 2012 05:13 AM   [ Ignore ]   [ # 4 ]
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linvanchene - 26 July 2012 03:59 PM

Can it be achieved with the shader mixer or shader builder? Or is it one of those things that could only be achieved with the scripted 3Delight?

Has anyone any clue where to find the ability to specify polygonal bokeh shapes in DS4.5?

None of those, AFAIK, currently. You can however write a C++ plug-in to access it, or make a feature request here at DAZ. I’m not positive but this thread at 3Delight seems to have the correct syntax: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2978
Does anybody know what the address of the 3Delight bug-tracker is?

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Posted: 28 July 2012 06:12 PM   [ Ignore ]   [ # 5 ]
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ReDave - 28 July 2012 05:13 AM
linvanchene - 26 July 2012 03:59 PM

Can it be achieved with the shader mixer or shader builder? Or is it one of those things that could only be achieved with the scripted 3Delight?

Has anyone any clue where to find the ability to specify polygonal bokeh shapes in DS4.5?

None of those, AFAIK, currently. You can however write a C++ plug-in to access it, or make a feature request here at DAZ. I’m not positive but this thread at 3Delight seems to have the correct syntax: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2978
Does anybody know what the address of the 3Delight bug-tracker is?


http://www.3delight.com/issues


Kendall

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Posted: 29 July 2012 04:14 AM   [ Ignore ]   [ # 6 ]
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Thanks! I thought I had bookmarked this a few months ago, and I couldn’t find it through Google, but now I definitely bookmarked it.

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