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Carrara 8.5.0.172 Beta Now Available for Download
Posted: 21 October 2012 12:26 AM   [ Ignore ]   [ # 211 ]
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OK I know I am a little late in DLing and installing this BETA Version but I finally did.

I installed (without uninstalling 8.1 vsn) and the serial code for this BETA version found in the first post of this thread is not working…..what am I doing wrong?

I entered it manually and also copy and pasted it…..nothing. I am getting a “The Serial Number is invalid” message….....


Edit: NM

Got it found a code later in the thread and re-entered it manually (again) and it registered. What a PITA. Code should just be defaulted in….it’s a FREE BETA what sence does a code make???? Oh well, good to go now.

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Posted: 21 October 2012 07:43 AM   [ Ignore ]   [ # 212 ]
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Glad you found the right serial number.  Have fun!

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AtticAnne in Austin TX


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Posted: 26 October 2012 08:06 AM   [ Ignore ]   [ # 213 ]
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Why does M5 Phillip applied to Genesis look very blurry even at maxed settings (obj acc 0.5, AA best)?

M4 Alan X and M5 Phillip, note the difference in detail. The maps are not the issue.

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Posted: 26 October 2012 08:58 AM   [ Ignore ]   [ # 214 ]
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Hi Araneldon smile

I think the difference would be the settings for the shaders,

it looks like the left figure has highlight and shininess, possibly bump too,.. both adding to the perceived “Sharpness” of the image.
the one on the right has very little highlight / shininess / bump, so it looks dull and less detailed

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Posted: 26 October 2012 09:09 AM   [ Ignore ]   [ # 215 ]
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The sample render is not ideal, but there is a considerable difference in detail and I don’t think it’s due to bump or specular. Troll for Genesis seems fine. Anyone else care to test this?

Also apparently the M5 shape is broken in Carrara while it works fine in DS4. In Carrara armpits appear broken when arms are bent down.

Root/Actor/Universal/All Muscle Volumes dial does nothing in Carrara, works as intended in DS4.

David 3 Head shape (Actor/Head/Male) does not appear if Actor is selected, Genesis must be selected instead.

M5 genitals only appear to render correctly with a texture (Caleb) applied when not Fit Fo Genesis. Fitting seems to mess up the UVs somehow.

Carrara “stopped working” when closed.

I think I’m just about done with Genesis in Carrara…

 

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Posted: 26 October 2012 11:34 AM   [ Ignore ]   [ # 216 ]
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Something else worth checking, ...depending on how the shaders are loaded,... is the setting for handing texture maps.
In C8.5 it’s default setting is “Fast Mip-map”

You could try changing that to “Sampling”, unless they’re both the same,.. then I’m clueless as usual smile

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Posted: 29 October 2012 08:47 AM   [ Ignore ]   [ # 217 ]
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For those of you relying on the SN for This Beta Build, here you go: CDZCPRO-085-0000018-ZWM-001-EBTOMDO  (Expires 12/1/2012)

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Posted: 29 October 2012 09:05 AM   [ Ignore ]   [ # 218 ]
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Thanks for the update, bfurner!

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Posted: 29 October 2012 11:41 AM   [ Ignore ]   [ # 219 ]
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araneldon - 26 October 2012 09:09 AM

Also apparently the M5 shape is broken in Carrara while it works fine in DS4. In Carrara armpits appear broken when arms are bent down.

Root/Actor/Universal/All Muscle Volumes dial does nothing in Carrara, works as intended in DS4.

David 3 Head shape (Actor/Head/Male) does not appear if Actor is selected, Genesis must be selected instead.

M5 genitals only appear to render correctly with a texture (Caleb) applied when not Fit Fo Genesis. Fitting seems to mess up the UVs somehow.

Would someone please test these. I need to know before submitting a bug report whether these are bugs in Carrara as opposed to just installation issues on my end.

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Posted: 29 October 2012 02:09 PM   [ Ignore ]   [ # 220 ]
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Thanks for the update - judging by it’s short life-span, something new coming along real soon?

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Posted: 29 October 2012 02:22 PM   [ Ignore ]   [ # 221 ]
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Phooey, I was hoping 8.5 would be released before the s/n expired on 11/01.  I’ll gladly take the new # and keep using the beta though.

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Posted: 29 October 2012 06:22 PM   [ Ignore ]   [ # 222 ]
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Hi araneldon smile

I also don’t see, or (I can’t find) David in the parameters list in Carrara at all. ....although I have it in DS

The armpits on M5 work ok for Me (see pic)...
can you post a pic of what you’re getting.

I don’t see a “Root/Actor/Universal/All Muscle Volumes”, so it could be a morph pack which I don’t have.

Any idea what set it comes from ?


Hope it helps smile

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Posted: 30 October 2012 01:37 AM   [ Ignore ]   [ # 223 ]
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Apparently I get similar borkiness with the Freak 3 shape.

Muscle volumes come from Genesis Evolution: Muscularity.

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Posted: 30 October 2012 10:22 AM   [ Ignore ]   [ # 224 ]
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araneldon - 30 October 2012 01:37 AM

Apparently I get similar borkiness with the Freak 3 shape.

Muscle volumes come from Genesis Evolution: Muscularity.

There are two issues dealing with that vert (on each side) the first is the F4 JCM were not firing correctly, that is fixed in the current public build. The second is Carrara not smoothing a pair of stray verts present in M5 JCM correctly.

I asked 3Dage to test a bug fix, on an unrelated bug, for me with a build you don’t have, which also happens to fix that smoothing issue. Unfortunately there is a problem with that build breaking the SDK so that build is not public.

BTW those stray verts do exist in DS on M5, but they aren’t as pronounced, you have to turn off smoothing and know where to look. smile

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Posted: 30 October 2012 10:30 AM   [ Ignore ]   [ # 225 ]
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BTW David’s head is a content issue not a Carrara Issue.

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