The mac download should be fine : it was a zip which decompacted OK. The size of zip was 91,1mb. It makes and installer app which is 94,8mb
I have also tried installing the “rendernode” : the installer will not launch either. Has ANYONE tried installing the MAC version or program or render node?
I installed the Mac version of the beta program just fine, have not tried to install a rendernode though.
Okay… I just installed the last version of Carrara 8 Pro - for which I have a license and a serial number in my Daz Account.
Version 188.8.131.52 Win 64
My serial number is not working, it says it is an invalid number.
Do I need to go back and install Carrara 7 Pro first since this is an upgrade version?
When I reset my download for C8Pro, it gave me this version and also 184.108.40.206
Do I need to install that one? Or do I need to install both 32 bit and 64 bit for the serial to be valid?
Kinda frustrated here… (new install new PC)
If you go to the first post in this thread, you will find a download link for the latest beta 220.127.116.11 and the actual serial number you should use.
I just downloaded and installed this new build. I suppose this means that on Sep. 16th, when this current one expires, that we’ll have to enter yet another serial number? Why not just leave it open-ended without any expiration date, for those of us who don’t have the money to buy the full, final version when it becomes available.
My last outing with the Beta was #132 in April. The road block then was that visemes and other morphs in an aniblock from DS4 would not import into C8 Genesis. Only the bone movements came across. I tic-taced with the GoFigure people and they thought the aniblock was OK and the problem was some change in C8. They said they were going to work with Daz.
Tonight I noticed we’re up to build #172 so I loaded it up and tried it all again. I’ve deleted, re-downloaded and re-installed the Carrara aniblock importer and I’ve even gone a built a new aniblock in DS4 ... just in case.
But the same outcome. A speech and expression aniblock that works fine in DS4 has only bone movements in C8#172. I thought back in April M4 worked fine in C8 (different aniblock of course) but tonight both M4 and Genesis are mute. The viseme parameter sliders are present for both and work manually for both.
Has anyone else had this problem? Surely I’m not the only one if it is indeed some problem in the importer or C8#172.
seriously, no Poser files?
surprised 3DU got away with THAT without some major complaint?
Who sez there wasn’t some major complaint? There must have been!
Roygee - 05 September 2012 12:40 PM
Yep - Carrara 8.5 whatever does load .dsf - at least it loads the creature I made in a previous version of DS.
Off to go look for this elusive 3DU cow - I just love 3DU stuff
Edit: Found her - that is some seriously cool bovine!
Yes, but can it load a dsf without D|S installed?
Guess I’ll find out “soon” - heading home from employment shortly ...
The Beta of 8.5 WILL open The Cow!
With NO D|S4 installed!!
BUT… the saved .car file will NOT open in my regular 8.1x!
Because I installed to a non standard location, I had to try to import the Udders and Cowbell manually - they would not import from the added folder in the browser!!! I may have to mock up a fake DS4 folder structure because it’s looking for the Cowbell in the data folder, which does not exist on my system!!
So I’m not sure if I Get to keep The Cow!!!
It would mean committing to buying 8.5 if and when it ever comes out!! And even then, I’m not sure if I’ll be able to use it’s Udders or Cowbell!
Are there any guidelines on using Genesis in the current beta of Carrara?
I’ve been playing around a little, and it seems that I can create a Genesis figure, or import simple .duf scenes (very simple .duf scenes; add a few more pieces of clothing and Carrara crashes or hangs). I can also shape the figure and apply hair and clothing.
However, it doesn’t seem to be possible to apply materials or character poses: they don’t show up in the content browser.
Is this an expected limitation, or am I missing something? And is there a workaround?