refsocrd1 - 07 February 2013 10:13 PM
Sean Riesch - 07 February 2013 07:14 PM
I actually use a mix of the two methods.
Originally I always created a materials folder for the materials because I found I was spending far too much time trying to figure out which icon was the material and which was the actual object, and this allowed me to know instantly.
However, now that newer products have “Material” or “Wardrobe” printed in the upper right corner of the icon, I that problem no longer exists for these products, and since I don’t want to spend huge quantities of time creating and navigating through unneeded levels of folders, plus it’s nice to be able to see the icons for all my material options without opening another folder, for these products I just dump the materials right in with the product.
awesome you found what works for you. we all have to find our own sweet spot.
word of warning though, those little notations are associated with meta data. no meta data, no notations.
outside of the daz store, most vendors don’t use it.
Don’t get me wrong, meta-data is a great concept. You can even create your own meta data files if you want.
now that you mentioned, i just noticed that after upgrading to the latest build, those titles aren’t on the icons, even the ones that had it previously. off to check this out.
find what works for you, don’t just go by what people say
As said before in the thread, just found your way. Some people likes a hierarchical organization and is just fine for them. Some people feels better grouping the related stuff in the same folder or category. That is fine also. You really need found the workflow which better serves to you.
I used to organize my stuff in a very structured hierarchy, but this arrangement sometimes put you navigating in a tiring way through much deeper folders. Since the CMS was introduced, I am organizing my stuff using the metadata and navigating through the Smart Content tab.
Smart Content provides you with a better interface to get your stuff. Smart Content has nothing with how and where you host your files. It is very dependent of metadata, and metadata also, has nothing with how and where are your stuff too. The most recent stuff have the metadata well assigned, some older stuff needs some adjustments, and a lot of older stuff needs you set the metadata, and I sword is nothing hard or so much time consuming. The work will pay off if you like the Smart Content idea.
The real fun is that with Smart Content you load your figure, Genesis as example and you decide make a lovely girl. With Genesis selected in the Scene tab, and choosing Shapes in Smart Content tab, you will get all Products (in case you are in Smart Contents Products tab) or Files from Products (in case you are in Smart Content Files tab) which works with Genesis. See all files/products which work with the figure gives you an ample view to choose.
So, you will dress your girl and you think in put a dress on her. Select Wardrobe->Dresses, in this case I would prefer Smart Content Files tab, and you get a collection of al dresses which are Genesis compatible. Get one and load on your girl. Now, select the dress in the Scene tab and go to Smart Content Files->Materials and you get all files which works with that dress. Now you want a Shirt, select Genesis again on your Scene tab and go to the Wardrobe->Shirts in Smart Content->Files and you get all Shirts available and compatible with your girl, and you can choose anyone, not necessarily the Shirt which comes with the loaded dress.
That is what I like in Smart Content. Works like your closet for select a clothing, a Makeup box, a Hair saloon… you can mix’n match your stuff in such way that you won’t do with a hierarchical structure. There are some benefits from navigate in Smart Content->Products view. You choose one product and double click it to explore the content, and you get all files for that product wherever it is a Morph, a Material preset, or a Pose. Above the files you can view and hierarchical navigation through the categories and this very useful to characters materials which comes in two flavors; Default DS Shaders and Human Surface Shaders.
Well, his works for me now. I really like to use Smart Content and the extra time in adjust some metadata product’s it is a work which pays off when setting up a scene. Just as works for me, your mileage may vary.