I never use symmetry when modeling so I can’t help much explaining how it works. I just work on a half and when I want to see what it looks like as a whole I r-click and choose symmetrize polygons. Hitting the + key a couple times lets you see what it looks like subdivided quick too without having to deal with Hex’s dynamic geometry.
I’m far from an expert but have been using it for several years. I’d be glad to share any tips or tricks I’ve developed.
“the more you use XSI the more you will like it”
Yes you are correct, I must say I am hooked.
Just one problem I am having is setting up modeling with symmetry.
I have to say that is something hex does very well.
I would love to chat with you more about XSI.
I think that is what I will do also, but also sometimes I use clone and a negative scale on the x axis.
Then you can also convert it to model and create an instance, still some issues with that though.