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Retopo WIP
Posted: 29 July 2012 05:16 PM   [ Ignore ]   [ # 16 ]
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admkrk - 29 July 2012 04:48 PM

I never use symmetry when modeling so I can’t help much explaining how it works. I just work on a half and when I want to see what it looks like as a whole I r-click and choose symmetrize polygons. Hitting the + key a couple times lets you see what it looks like subdivided quick too without having to deal with Hex’s dynamic geometry. 

I’m far from an expert but have been using it for several years. I’d be glad to share any tips or tricks I’ve developed. 

“the more you use XSI the more you will like it”
Yes you are correct, I must say I am hooked.
Just one problem I am having is setting up modeling with symmetry.
I have to say that is something hex does very well.

I would love to chat with you more about XSI.


I think that is what I will do also, but also sometimes I use clone and a negative scale on the x axis.
Then you can also convert it to model and create an instance, still some issues with that though.

 

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Posted: 29 July 2012 07:09 PM   [ Ignore ]   [ # 17 ]
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That sounds like the way to work in symmetry.

If I was to pick one thing I disliked most it would be the inability to extrude along normals. If you want to extrude 4 sides of a cube to form a +, you have to do each face separately for example. You can sometimes get it to work by using extrude along axis but that doesn’t always work depending on what you’re trying to do and there’s no way I’ve found to do it by simply using ctrl-d, which is how I like to do extrudes.

Rotoscope, on the hand, is so much easier than using image planes for references though.

If you haven’t tried it yet, make a simple glass using draw curve by cv’s and revolving it. Then do the same in Hex and you’ll see why I dislike using Hex for operations like that.

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Posted: 29 July 2012 07:17 PM   [ Ignore ]   [ # 18 ]
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I love XSI I compare it to Maya…

But save your self a ton of textureing Problems and make the uV’s into a 3 or 4 poly groups…Makes things easier…especially if you own Zbrush or Hex or Cpro for the Painting abilities…

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Posted: 30 July 2012 03:31 PM   [ Ignore ]   [ # 19 ]
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Maybe those of that are xsi users should meet up in another forum, so that we can get full on discussions and support.
Anyone else that is interested could join us.

Anyone have any suggestions where?
I kinda feel bad for hijacking this thread.
I will always do Hex tuts and keep it in the old tool box, but I think it is time to expand.
So far there are three of us and I think Roy is also interested.

Why do I feel like I am leading a revolt?

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Posted: 30 July 2012 05:46 PM   [ Ignore ]   [ # 20 ]
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I thought the same last night but the new forum doesn’t seem to have the open software topic anymore.

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Posted: 30 July 2012 11:05 PM   [ Ignore ]   [ # 21 ]
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Yes, it would be good to meet elsewhere - no problem with the thread going off on a tangent, but I don’t think it’s polite to have an in-depth discussion of a competitor’s products in the Daz forum.LOL

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Posted: 20 August 2012 09:24 AM   [ Ignore ]   [ # 22 ]
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Well, here it is - finished at last grin

What a trip it’s had - started as a doodle in Sculptris, retopo in Blender, detailed in Hex, tri-ax rigged in DS4, textured and rendered in Carrara.

Despite his appearance, he’s actually a friendly chap.wink

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Posted: 20 August 2012 01:23 PM   [ Ignore ]   [ # 23 ]
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He looks great! In a freaky kinda Sci-Fi way!
Loves the texture on his horns!  Great job!

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Posted: 20 August 2012 02:17 PM   [ Ignore ]   [ # 24 ]
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Roygee - 20 August 2012 09:24 AM

Well, here it is - finished at last grin

What a trip it’s had - started as a doodle in Sculptris, retopo in Blender, detailed in Hex, tri-ax rigged in DS4, textured and rendered in Carrara.

Despite his appearance, he’s actually a friendly chap.wink

Nice critter there Roy.

I was wondering what the tri-ax rig is.
Is there a tut somewhere, I would like to start rigging some of my stuff.

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Posted: 20 August 2012 10:35 PM   [ Ignore ]   [ # 25 ]
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Thanks, guys - I’m not much into organic modelling so I was happy to get this method to work for me.

Johnny, the tri-ax is what Genesis is all about.  It basically means you can assign different weights to each axis.  Get the DS4.5 pro while it’s still free - there is some documentation on it, but Daz hides it very well.

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