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Carrara FilmBox export to Unity 3D
Posted: 25 July 2012 08:49 AM   [ Ignore ]
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Total Posts:  14
Joined  2007-09-14

Is there anybody with experience exporting Carrara scenes (including animations) in FilmBox format to be imported into Unity 3D ? I tried to create a test file, but it was so problematic (none of the animations played correctly in Unity 3D, some of the parts were positioned in a wrong place - mostly the rotations were incorrect etc.) it would be easier to export separate parts and do composition and animation in Unity 3D.

Perhaps I am doing something wrong…any tips on settings, gotchas etc. ? If there is anybody who had any success to get Carrara content into Unity 3D I am definitely interested to hear about his/her experiences.

Another question : any chance to convert Carrara shaders into Unity3D format ?

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Posted: 20 June 2013 03:29 PM   [ Ignore ]   [ # 1 ]
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did you find the answer? I’m working on a similar project do you know how to export shader’s and textures and move them into unity with the object?

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Posted: 20 June 2013 04:30 PM   [ Ignore ]   [ # 2 ]
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Try to check this thread, lots of interesting information there : http://www.daz3d.com/forums/viewthread/17822/#265016

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Posted: 22 June 2013 12:00 PM   [ Ignore ]   [ # 3 ]
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Joined  2007-06-21

Thanks! this is a great resource.

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