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Bryce 7 in Mac OS X 10.8 Mountain Lion
Posted: 01 August 2012 10:11 PM   [ Ignore ]   [ # 16 ]
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Total Posts:  1
Joined  2007-07-20

Well nope it doesnt work on Mt Lion (and I have tried everything I know to do.). Damn. I have waited so long to get a Mac pc so i could start doing much quicker renderings and more complex designs, but alas I will have to wait longer still. Daz4 works great and poser seems ok. I am thinking of trying my bryce4 on my new system, seeing it was original designed for Mac. But I’m still a little to new to this latest version, so no one hold there breath. I have sent the bug report off to Mac tho I’m not sure if they will do anything. Also all plug-ins seem to work Ok and lighting works ?? go figure. well it’s back to W7 for me until someone sorts this out.

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Posted: 21 August 2012 01:58 PM   [ Ignore ]   [ # 17 ]
New Member
Total Posts:  4
Joined  2005-02-26

I have a workaround for the Mac running OSX Lion.  Just make another partition on your hard drive.  Very simple to do in Disc Utility.  Reinstall Mountain Lion and then install all the Daz Software.  I have found that all of the current Daz software doesn’t work on OSX 7.  Making a new partition and running OSX 6 ( Snow Leopard) will take care of all your problems.  Its much easier and less costly than running windows on your mac.  Mac’s are still superior to windows for graphics and programs that use 3D.

Hope this helps,

JB

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Posted: 22 August 2012 05:17 AM   [ Ignore ]   [ # 18 ]
New Member
Total Posts:  1
Joined  2012-08-16

Bryce won’t even take the serial number under Mac OS 10.8….

I get this error:

Process:      Bryce [463]
Path:        /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
Identifier:    com.daz3d.BryceApp
Version:      ??? (7.1.0.109)
Code Type:    X86 (Native)
Parent Process:  launchd [132]

Date/Time:    2012-08-22 07:16:31.935 -0400
OS Version:    Mac OS X 10.7.4 (11E53)
Report Version:  9

Interval Since Last Report:      17604 sec
Crashes Since Last Report:        12
Per-App Interval Since Last Report:  438 sec
Per-App Crashes Since Last Report:  11
Anonymous UUID:              BDC8B0B4-500F-409D-883C-139404497924

Crashed Thread:  0 Dispatch queue: com.apple.main-thread

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000003a2bb0

VM Regions Near 0x3a2bb0:
  __PAGEZERO         0000000000000000-0000000000001000 [  4K]—-/—- SM=NUL /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
—> __TEXT           0000000000001000-00000000005d3000 [ 5960K] r-x/rwx SM=COW /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce
  __DATA           00000000005d3000-0000000000635000 [  392K] rw-/rwx SM=COW /Applications/DAZ 3D/*/Bryce.app/Contents/MacOS/Bryce

Application Specific Information:
objc[463]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.apple.QD             0x94132c52 BBFastDoubleSrcCopy + 646
1   com.apple.QD             0x9417b38c Stretch + 3436
2   com.apple.QD             0x94139e6e OneSrcOneDst + 54
3   com.apple.QD             0x9413ac00 CommonBits + 889
4   com.apple.QD             0x9413bc3f StdBits + 876
5   com.apple.QD             0x9413aae5 CommonBits + 606
6   com.apple.QD             0x9413a84b CopyBits + 1155
7   libAxiom6.dylib           0x00850305 CUIHostCanvas::RestoreSaveBk() + 235
8   libAxiom6.dylib           0x00854fd1 CUIHostCanvas::Hide(unsigned char) + 97
9   libAxiom6.dylib           0x00851344 CUIHostCanvas::RunModal() + 140
10 com.daz3d.BryceApp         0x00030144 CBryceApp::DoRegDialog(CSerialize&, char*) + 744
11 com.daz3d.BryceApp         0x0003082b CBryceApp::GetNameAndSerial(char*, char*, unsigned char, unsigned char, unsigned char) + 871
12 com.daz3d.BryceApp         0x00031242 CBryceApp::RunBegin() + 836
13 libAxiom6.dylib           0x008ca310 CAppl::Run() + 192
14 com.daz3d.BryceApp         0x000338c0 main + 384
15 com.daz3d.BryceApp         0x0000fe12 _start + 216
16 com.daz3d.BryceApp         0x0000fd39 start + 41

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib       0x972d990a kevent + 10
1   libdispatch.dylib         0x935d3e10 _dispatch_mgr_invoke + 969
2   libdispatch.dylib         0x935d285f _dispatch_mgr_thread + 53

Thread 2:
0   libsystem_kernel.dylib       0x972d8eed __syscall + 5
1   com.apple.OpenTransport     0x0a0e524d CarbonSelectThreadFunc + 1274
2   libsystem_c.dylib         0x9645ced9 _pthread_start + 335
3   libsystem_c.dylib         0x964606de thread_start + 34

Thread 3:
0   libsystem_kernel.dylib       0x972d883e __psynch_cvwait + 10
1   libsystem_c.dylib         0x96460e21 _pthread_cond_wait + 827
2   libsystem_c.dylib         0x9641142c pthread_cond_wait$UNIX2003 + 71
3   com.apple.OpenTransport     0x0a0e1360 CarbonOperationThreadFunc + 156
4   libsystem_c.dylib         0x9645ced9 _pthread_start + 335
5   libsystem_c.dylib         0x964606de thread_start + 34

Thread 4:
0   libsystem_kernel.dylib       0x972d902e __workq_kernreturn + 10
1   libsystem_c.dylib         0x9645eccf _pthread_wqthread + 773
2   libsystem_c.dylib         0x964606fe start_wqthread + 30

Thread 5:
0   libsystem_kernel.dylib       0x972d902e __workq_kernreturn + 10
1   libsystem_c.dylib         0x9645eccf _pthread_wqthread + 773
2   libsystem_c.dylib         0x964606fe start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0xff000000 ebx: 0x00000071 ecx: 0xbfffdec0 edx: 0x00000002
  edi: 0x003a2bbc esi: 0x0befb000 ebp: 0xbfffde68 esp: 0xbfffde00
  ss: 0x00000023 efl: 0x00010286 eip: 0x94132c52   cs: 0x0000001b
  ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
  cr2: 0x003a2bb0
Logical CPU: 2

Binary Images:
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  0x847000 -  0x93efeb +libAxiom6.dylib (??? - ???) <A1303500-9499-50FC-305E-9DAC164C8DB0> /Applications/DAZ 3D/*/libAxiom6.dylib
  0x9c8000 -  0x9ddffb +libAmberkrn6.dylib (??? - ???) <F39D09D7-7958-4CA2-5868-E98274E9F70C> /Applications/DAZ 3D/*/libAmberkrn6.dylib
  0x9ed000 -  0xa7ffef +libImageIOB6.dylib (??? - ???) <FD716237-FE7C-E37B-C26C-394BE16990B8> /Applications/DAZ 3D/*/libImageIOB6.dylib
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Posted: 22 August 2012 05:26 AM   [ Ignore ]   [ # 19 ]
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tbewley10310 - 22 August 2012 05:17 AM

Bryce won’t even take the serial number under Mac OS 10.8….

Bryce does not work under OSX 7 or OSX 8   This is stated in the techspecs   “OS X 10.4 or above (Not currently compatible with OS X 10.7 Lion)”

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Posted: 12 July 2013 04:06 PM   [ Ignore ]   [ # 20 ]
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I bought all the versions since 5, and now I have a mac, I can not use Bryce !!! :-(

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Posted: 03 August 2013 04:32 PM   [ Ignore ]   [ # 21 ]
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What an uncomfortable surprise. I have been a Bryce user since version 5 as well, and now that my old laptop has died, I can’t use it anymore.
What a loss. Hope they get it back into development one day.

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Posted: 06 August 2013 09:30 AM   [ Ignore ]   [ # 22 ]
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Odd because there are people active in this forum that do use Bryce on Macs although they did have to find work around solutions. Such as finding an older Mac capable of running Snow Leopard and using that as a Bryce only machine.

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Posted: 06 August 2013 10:39 AM   [ Ignore ]   [ # 23 ]
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Well, it should be possible to install OSX at a virtualized Mac - I did that some time ago, limitation was that only one core was used, so you couldn’t expect a fast machine… But it worked.

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Posted: 07 August 2013 08:38 AM   [ Ignore ]   [ # 24 ]
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sedor - 06 August 2013 10:39 AM

Well, it should be possible to install OSX at a virtualized Mac - I did that some time ago, limitation was that only one core was used, so you couldn’t expect a fast machine… But it worked.

I’m not sure it’s that simple with Bryce. My understanding is the problem involves a chipset the older macs used that the newer macs don’t. Also that Bryce in part is built on code for this older chipset. As OSX evolved it stopped supporting the code for the older chipset such that you can’t run any version of Bryce on the newer versions of OSX above 10.6 and the older versions of OSX that could support the code for the older chipset won’t run on the newer hardware.

If you’re saying you’ve actually made Bryce 7 Pro work on a newer machine running an OSX version above 10.6 by setting up a virtual Mac then you should probably do a thread detailing how you did it because that would seem to be a preferable workaround than the ones other Mac users are coming up with.

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Posted: 07 August 2013 10:04 AM   [ Ignore ]   [ # 25 ]
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Bryce was running at this machine, which is a iMac, mid 2011 as long as I’ve used OSX 10.6.

I can’t reproduce the exact steps what I have done, I haven’t the 10.6 install discs anymore - but in general it was:
- downloading and installing VirtualBox
- in VirtualBox creating a new “machine” for OSX, then installing OSX (10.6)
- finally I’ve set up a shared folder for the virtualized machine, in that folder was my Bryce
- started Bryce in my virtualized OSX.

Limitation just was: only one core of the CPU was used, I don’t know if that was given by VirtualBox or if it was a limitation by OSX when using it at a virtual machine.

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Posted: 10 August 2013 08:43 AM   [ Ignore ]   [ # 26 ]
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sedor - 07 August 2013 10:04 AM

Bryce was running at this machine, which is a iMac, mid 2011 as long as I’ve used OSX 10.6.

I can’t reproduce the exact steps what I have done, I haven’t the 10.6 install discs anymore - but in general it was:
- downloading and installing VirtualBox
- in VirtualBox creating a new “machine” for OSX, then installing OSX (10.6)
- finally I’ve set up a shared folder for the virtualized machine, in that folder was my Bryce
- started Bryce in my virtualized OSX.

Limitation just was: only one core of the CPU was used, I don’t know if that was given by VirtualBox or if it was a limitation by OSX when using it at a virtual machine.

Ah well it probably wouldn’t work with any of the newer versions of OSX then. As I understand it 10.6 was the last version that contained the emulator that translated the old Motorola code for use on the newer Intel Chipset. After 10.6 the licensing for the emulator expired and Apple chose not to renew it as most compatability issues had been solved by then and so there was very little need for the emulator (I believe it was called Rosetta).

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Posted: 10 August 2013 08:55 AM   [ Ignore ]   [ # 27 ]
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No, the reason must be something different - Rosetta (the emulator for PPC code to run at Intel-Systems) isn’t needed.

I’ve Bryce still at my system, which is 10.8 right now, I can start Bryce, I can get a landscape into the scene, but at some points (when using menus very often) Bryce crashes. I think Bryce uses code from the operating system which isn’t longer existent at newer builds of OSX.

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Posted: 10 August 2013 09:07 AM   [ Ignore ]   [ # 28 ]
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sedor - 10 August 2013 08:55 AM

No, the reason must be something different - Rosetta (the emulator for PPC code to run at Intel-Systems) isn’t needed.

I’ve Bryce still at my system, which is 10.8 right now, I can start Bryce, I can get a landscape into the scene, but at some points (when using menus very often) Bryce crashes. I think Bryce uses code from the operating system which isn’t longer existent at newer builds of OSX.

You may be right? I’m not a Mac user so I’m only able to go by what I’ve seen talked about and Rosetta was the only thing I’ve ever seen mentioned as to why Bryce doesn’t work in the newer OSX’s and on the newer machines

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Posted: 10 August 2013 09:09 AM   [ Ignore ]   [ # 29 ]
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Yes.  People who have upgraded to the newer OSXs on an existing machine are having far less difficulty that those who bought a new machine pre-installed with 10.7 or 8.  THe n ew machines can not be rolled back to Snow leopard, but older machines can.

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Posted: 13 August 2013 11:03 AM   [ Ignore ]   [ # 30 ]
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Lion came out two years ago. Is Bryce such a low priority?

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