Converting Figures - Morph issues
In trying to convert Aiko 3 to Tri-ax it's become all to clear to me that DS4 wasn't designed to use Poser format figures, the way it deals with morphs is evidence enough and is the source of my problems. Instead of the deltas being in the bodypart they are stored in hidden dials in the Body, and ERC'd "ghost dials" are added to the bodyparts, the problem is that when you convert to WM and save it as a figure you end up in Aiko's case with 12330 dsf files, that's one for every valueparm, targetGeom and "ghost" dial in the figure.
1) Is there an easy way to combine all of the files for one morph ie. Aiko's FullFigure morph, into just one dsf file rather than the 40+ files it's currently in.
2) Morphs that were not included at the time of conversion no longer INJect, you get a "Warning: Vertex index for delta out of range on line" error and the morph doesn't load, so far the "line" always refers to the the first delta in each targetGeom in the file.
ATM I am looking at the unenviable task of having to export each and every morph (DAZ and 3rd party) as an .obj and then reimporting them with morphloader.