Hey All, I reckon my new iOS and Android game will be ready for testing in 2-3 weeks.
Why am I mentioning it here? Well, because all the artwork was done using DAZ Studio models. I did the animation in Motionbuilder but all the rendering in DAZ. 99% of the models are based on Jason and Jasmin from 3dUniverse.
Anyway, here is the problem I am having. This guy’s shoulder is tearing and I think it is due to some auto smoothing or fitting. I’m not sure how to turn it off. It looks great in MB (so the weight maps are fine) and it looks great for about 2 seconds in DAZ before DAZ performs some magic trick that destroys it.
Help! I have attached a picture of the problem. My croquet mallet wielding butler has serious shoulder pain.
P.S. I have attached a couple of other characters from my game for fun but there are no problems with them, just the butler swinging the mallet.
PROBLEM SOLVED: well sort of. I decided to follow best practice and just fix the animation in motion builder so it was less extreme and thus didn’t break the rig in DAZ. I’m sure there must be a way to do this in DAZ and when I come across it I will repost.